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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="Sebastiii" data-source="post: 1186125" data-attributes="member: 60104"><p>From Tourettes comments, native madVR should be done after all madVR issues goes fixed.</p><p>V11 has renderframe commented out.</p><p></p><p>Actual implementation cause huge GPU/CPU bandwidth and can lead on lower CPU (or not) into some dropped frame or not be able to use all madVR tweak option.</p><p></p><p>So i will build default full installer without native Renderframe but upload too a version for it and could be nice to have result on this.</p><p></p><p>Next implementation would be to take information directly from VRAM (GPU) or something to try to have less stress on PCIe bus.</p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1186125, member: 60104"] From Tourettes comments, native madVR should be done after all madVR issues goes fixed. V11 has renderframe commented out. Actual implementation cause huge GPU/CPU bandwidth and can lead on lower CPU (or not) into some dropped frame or not be able to use all madVR tweak option. So i will build default full installer without native Renderframe but upload too a version for it and could be nice to have result on this. Next implementation would be to take information directly from VRAM (GPU) or something to try to have less stress on PCIe bus. [/QUOTE]
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Area 51 - Testing Area
madVR support in MP1
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