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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="Rick164" data-source="post: 1186191" data-attributes="member: 17766"><p>They get sacrificed to the GPU gods <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Wondering how well smoothing works this way, this means for 24P content we now get 12ish frames to base this on so might get higher rate of color changes depending on the content <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Once the test machine works again will do some experimenting but in the meantime made a new build with some improvements done by [USER=155127]@wolph[/USER] lowering the cpu usage when delay is active to near 0% <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Need to handle a non-existent case when a device / target doesn't support delays which at the moment none do but would be nice to handle it anyway for in the future.</p></blockquote><p></p>
[QUOTE="Rick164, post: 1186191, member: 17766"] They get sacrificed to the GPU gods :p Wondering how well smoothing works this way, this means for 24P content we now get 12ish frames to base this on so might get higher rate of color changes depending on the content :) Once the test machine works again will do some experimenting but in the meantime made a new build with some improvements done by [USER=155127]@wolph[/USER] lowering the cpu usage when delay is active to near 0% :D Need to handle a non-existent case when a device / target doesn't support delays which at the moment none do but would be nice to handle it anyway for in the future. [/QUOTE]
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Area 51 - Testing Area
madVR support in MP1
Contact us
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