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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="azzuro" data-source="post: 1186266" data-attributes="member: 50482"><p>Hi, [USER=66361]@alexdepalma[/USER] </p><p>i think, we can't wait more than MP1. </p><p>seb & tourettes working on MadVR for MP1. sure it can be benefits, but what i see me, is the port on MP2. if we have an copy who work on MP1 it's more easy to export it to MP2.</p><p>but implement an autodetection on which renderer must be selected is really an b"u"g rework. </p><p></p><p>i can't follow all release of seb on this thread. but it seems stable, at least as alpha state ?</p></blockquote><p></p>
[QUOTE="azzuro, post: 1186266, member: 50482"] Hi, [USER=66361]@alexdepalma[/USER] i think, we can't wait more than MP1. seb & tourettes working on MadVR for MP1. sure it can be benefits, but what i see me, is the port on MP2. if we have an copy who work on MP1 it's more easy to export it to MP2. but implement an autodetection on which renderer must be selected is really an b"u"g rework. i can't follow all release of seb on this thread. but it seems stable, at least as alpha state ? [/QUOTE]
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madVR support in MP1
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