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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="Sebastiii" data-source="post: 1189860" data-attributes="member: 60104"><p>Here we go for a V119 <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Like always not an easy one but still working on my DEV PC.</p><p>I have talked to Madshi because i was seeing strange thing for 3D that can lead to madVR crash.</p><p>In fact when we playing 3D, madVR try first in 2D and switch to 3D, the issue here is that MP can try to work on 2D D3D device and then it can failed.</p><p></p><p>The rework is to correctly use 3D D3D device from madVR to registering the OSD MP stuff.</p><p></p><p>So keep testing <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1189860, member: 60104"] Here we go for a V119 :) Like always not an easy one but still working on my DEV PC. I have talked to Madshi because i was seeing strange thing for 3D that can lead to madVR crash. In fact when we playing 3D, madVR try first in 2D and switch to 3D, the issue here is that MP can try to work on 2D D3D device and then it can failed. The rework is to correctly use 3D D3D device from madVR to registering the OSD MP stuff. So keep testing :) [/QUOTE]
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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
Contact us
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