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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="Sebastiii" data-source="post: 1194019" data-attributes="member: 60104"><p>Hey <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Does it happen with EVR too ? (surely not like you said it was ok)</p><p></p><p>Yes it can start like this on doesn't start in fullscreen, does 'X' key (to switch from windowed to fullscreen or fullscreen to windowed) works ?</p><p></p><p>I will PM you my TVS version (with my own API key for testing) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Attached it the patch <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The TVS patch version are for the one how build from source :</p><p>1- Adding the new event (need to create a separate MP branch for it) permit to tell to TVS that it's ready to update OSD information ('Y') key</p><p>2- Added code to fullscreen after player start</p><p></p><p>In both case, it seems (from DEV comment on TVS) that it is a MP bug for both, let me past it there <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>For Fullscreen (i think the issue your talking about) :</p><p>[code]// sometimes it takes up to 30+ secs to go to fullscreen even though the video is already playing</p><p> // lets force fullscreen here</p><p> // note: MP might still be unresponsive during this time, but at least we are in fullscreen and can see video should this happen</p><p> // I haven't actually found out why it happens, but I strongly believe it has something to do with the video database and the player doing something in the background</p><p> // (why does it do anything with the video database.....i just want it to play a file and do NOTHING else!) [/code]</p><p></p><p>And about the event, i have added : (like madVR can take more times than EVR to setup all (Exclusive mode etc.), now with the event from MP, TVS can know when update them)</p><p>[code]// really stupid, you have to wait until the player itself sets the properties (a few seconds) and after that set them[/code]</p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1194019, member: 60104"] Hey :) Does it happen with EVR too ? (surely not like you said it was ok) Yes it can start like this on doesn't start in fullscreen, does 'X' key (to switch from windowed to fullscreen or fullscreen to windowed) works ? I will PM you my TVS version (with my own API key for testing) :) Attached it the patch :) The TVS patch version are for the one how build from source : 1- Adding the new event (need to create a separate MP branch for it) permit to tell to TVS that it's ready to update OSD information ('Y') key 2- Added code to fullscreen after player start In both case, it seems (from DEV comment on TVS) that it is a MP bug for both, let me past it there :) For Fullscreen (i think the issue your talking about) : [code]// sometimes it takes up to 30+ secs to go to fullscreen even though the video is already playing // lets force fullscreen here // note: MP might still be unresponsive during this time, but at least we are in fullscreen and can see video should this happen // I haven't actually found out why it happens, but I strongly believe it has something to do with the video database and the player doing something in the background // (why does it do anything with the video database.....i just want it to play a file and do NOTHING else!) [/code] And about the event, i have added : (like madVR can take more times than EVR to setup all (Exclusive mode etc.), now with the event from MP, TVS can know when update them) [code]// really stupid, you have to wait until the player itself sets the properties (a few seconds) and after that set them[/code] [/QUOTE]
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madVR support in MP1
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