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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="Sebastiii" data-source="post: 1194987" data-attributes="member: 60104"><p>Added the V175 link to the first post too <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Could be nice to have some other feedback <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ?</p><p></p><p>About 3D i'm not sure it didn't change anything.</p><p>But it seems that the latest change on C++ side (added a lock when shutdown and avoid madVR to continue to try to render something) permit to have a proper stop (except for [USER=128337]@joecrow[/USER] with OV but seems to be a different issue).</p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1194987, member: 60104"] Added the V175 link to the first post too :) Could be nice to have some other feedback :) ? About 3D i'm not sure it didn't change anything. But it seems that the latest change on C++ side (added a lock when shutdown and avoid madVR to continue to try to render something) permit to have a proper stop (except for [USER=128337]@joecrow[/USER] with OV but seems to be a different issue). [/QUOTE]
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Area 51 - Testing Area
madVR support in MP1
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