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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="Kotik" data-source="post: 1198788" data-attributes="member: 89825"><p>Perfect [USER=87380]@GeYe[/USER].</p><p></p><p>[USER=128337]@joecrow[/USER] could you please also post a GPU-Z screenshot.</p><p><span style="font-size: 10px"><span style="color: rgb(191, 191, 191)">--- Post updated ---</span></span></p><p>My cuurent theory regarding OSD flashing is connected to the GPU Memory, watching at [USER=87380]@GeYe[/USER] screenshot I realize that his GPU has 4GB VRAM and I really do not understand why reducing GPU Queue Size has an effect on his system, i am not sure but i think GPU-Z has a VRAM sensor. Could u guys run that while having MP in windowed mode and check how much VRAM is MP using while u are in TVS or OV?</p><p></p><p>Also could u report which skin u are using with MP?</p><p></p><p>[USER=60104]@Sebastiii[/USER] as per my PM to u, i suspect GPU is running out of VRAM when too many things are loaded to it, when u reduce GPU Queue Size you essentially prevent MadVR from buffering more video frames to the GPU VRAM, When u 1st started working on the issue with TV Guide flashing OSD u had to remove some elements, this theory explains why, u had to remove these elements and as a result this was freeing up VRAM, ur option that is reducing OSD frames to 2 is also doing exactly that.</p><p></p><p>What i don't understand is why a 4GB VRAM GPU is unable to handle all this, my only explanation would be that GeYe is running either a 4K resolution (higher OSD/Video resolution will result in higher amounts of VRAM) or he is using a skin that has lots of elements that also result in more VRAM usage or of course a combination of those.</p><p></p><p>Of course i could be totally wrong with my theory, it wouldn't be the 1st time for me <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kotik, post: 1198788, member: 89825"] Perfect [USER=87380]@GeYe[/USER]. [USER=128337]@joecrow[/USER] could you please also post a GPU-Z screenshot. [SIZE=2][COLOR=rgb(191, 191, 191)]--- Post updated ---[/COLOR][/SIZE] My cuurent theory regarding OSD flashing is connected to the GPU Memory, watching at [USER=87380]@GeYe[/USER] screenshot I realize that his GPU has 4GB VRAM and I really do not understand why reducing GPU Queue Size has an effect on his system, i am not sure but i think GPU-Z has a VRAM sensor. Could u guys run that while having MP in windowed mode and check how much VRAM is MP using while u are in TVS or OV? Also could u report which skin u are using with MP? [USER=60104]@Sebastiii[/USER] as per my PM to u, i suspect GPU is running out of VRAM when too many things are loaded to it, when u reduce GPU Queue Size you essentially prevent MadVR from buffering more video frames to the GPU VRAM, When u 1st started working on the issue with TV Guide flashing OSD u had to remove some elements, this theory explains why, u had to remove these elements and as a result this was freeing up VRAM, ur option that is reducing OSD frames to 2 is also doing exactly that. What i don't understand is why a 4GB VRAM GPU is unable to handle all this, my only explanation would be that GeYe is running either a 4K resolution (higher OSD/Video resolution will result in higher amounts of VRAM) or he is using a skin that has lots of elements that also result in more VRAM usage or of course a combination of those. Of course i could be totally wrong with my theory, it wouldn't be the 1st time for me :) [/QUOTE]
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Area 51 - Testing Area
madVR support in MP1
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