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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="Kotik" data-source="post: 1222873" data-attributes="member: 89825"><p>Just saw this one:</p><p></p><p>madVR v0.91.10</p><p></p><p>* improved Windows 10 HDR metadata support</p><p>* added new option "hack Direct3D to make 24.000Hz and 60.000Hz work"</p><p>* performance improvement with "trust DXVA" + "use D3D11 for presentation"</p><p><span style="font-size: 15px"><span style="color: #00b300"><em><strong>* fixed: Intel GPU driver flickering bug with "use D3D11 for presentation"</strong></em></span></span></p><p>* fixed: madVR(64).ax files were larger than necessary</p><p>* Intel: 10bit DXVA surfaces are now converted to 10bit RGB (instead of 8bit)</p><p></p><p><span style="color: #000000"><span style="font-size: 15px">It says for D3D11 but it might work in our case too, nothing to loose in trying it.</span></span></p><p><span style="color: #000000"><span style="font-size: 15px"></span></span></p><p><span style="color: #000000"><span style="font-size: 15px">Unfortunately i am too busy lately to do any madVR troubleshooting so if someone got the time it would be nice to know if this issue is finally resolved with the latest madVR release.</span></span></p></blockquote><p></p>
[QUOTE="Kotik, post: 1222873, member: 89825"] Just saw this one: madVR v0.91.10 * improved Windows 10 HDR metadata support * added new option "hack Direct3D to make 24.000Hz and 60.000Hz work" * performance improvement with "trust DXVA" + "use D3D11 for presentation" [SIZE=4][COLOR=#00b300][I][B]* fixed: Intel GPU driver flickering bug with "use D3D11 for presentation"[/B][/I][/COLOR][/SIZE] * fixed: madVR(64).ax files were larger than necessary * Intel: 10bit DXVA surfaces are now converted to 10bit RGB (instead of 8bit) [COLOR=#000000][SIZE=4]It says for D3D11 but it might work in our case too, nothing to loose in trying it. Unfortunately i am too busy lately to do any madVR troubleshooting so if someone got the time it would be nice to know if this issue is finally resolved with the latest madVR release.[/SIZE][/COLOR] [/QUOTE]
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madVR support in MP1
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