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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="edterbak" data-source="post: 1225964" data-attributes="member: 69192"><p>MadVR 91.11 is out.</p><p>I see native amd dxva in the list. is this nice and should we update or not? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>v0.91.11:</p><p>* fixed: HDR metadata via Nvidia's private API was broken in 64bit</p><p>* added workaround for driver bug in Nvidia's private HDR API</p><p>* improved Windows 10 HDR metadata support</p><p>* D3D11 windowed mode now supports 10bit, if "HDR and Advanced Color" is on</p><p>* improved AMD native 10bit DXVA decoding; drivers are still broken, though</p><p>* downscaling after doubling now uses relaxed AR only for NGU Sharp + Standard</p></blockquote><p></p>
[QUOTE="edterbak, post: 1225964, member: 69192"] MadVR 91.11 is out. I see native amd dxva in the list. is this nice and should we update or not? :) v0.91.11: * fixed: HDR metadata via Nvidia's private API was broken in 64bit * added workaround for driver bug in Nvidia's private HDR API * improved Windows 10 HDR metadata support * D3D11 windowed mode now supports 10bit, if "HDR and Advanced Color" is on * improved AMD native 10bit DXVA decoding; drivers are still broken, though * downscaling after doubling now uses relaxed AR only for NGU Sharp + Standard [/QUOTE]
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madVR support in MP1
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