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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="Sebastiii" data-source="post: 1228899" data-attributes="member: 60104"><p>I have looked the log and didn't notice something wrong, but if you can reproduce easily :</p><p>1- Can you try with watchdog (first option) but clear/remove older log ?</p><p>Madshi send me a tool that permit to create a freeze report when madVR itself can be done.</p><p>So could be nice to use that tool and save the freeze report from it.</p><p></p><p>2- D3D11 has a possible deadlock but should be ok with the future madVR version but if you can supply log from it hang, it can confirm that it's the same issue <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1228899, member: 60104"] I have looked the log and didn't notice something wrong, but if you can reproduce easily : 1- Can you try with watchdog (first option) but clear/remove older log ? Madshi send me a tool that permit to create a freeze report when madVR itself can be done. So could be nice to use that tool and save the freeze report from it. 2- D3D11 has a possible deadlock but should be ok with the future madVR version but if you can supply log from it hang, it can confirm that it's the same issue :P [/QUOTE]
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Area 51 - Testing Area
madVR support in MP1
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