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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="Sebastiii" data-source="post: 1229157" data-attributes="member: 60104"><p>So it's ok after X or window toggle <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>It seems then that is didn't fully properly set madvr reposition window, it's maybe trigger by the change made to avoid the deadlock.</p><p>Will see if i can reproduce to try to fix that <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>The present queue to 2 can happen also because some OSD is displayed (i know that we didn't see them but it can be related to not video is fitted correctly) lol <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1229157, member: 60104"] So it's ok after X or window toggle :) It seems then that is didn't fully properly set madvr reposition window, it's maybe trigger by the change made to avoid the deadlock. Will see if i can reproduce to try to fix that :) The present queue to 2 can happen also because some OSD is displayed (i know that we didn't see them but it can be related to not video is fitted correctly) lol :P [/QUOTE]
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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
Contact us
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