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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="Sebastiii" data-source="post: 1229727" data-attributes="member: 60104"><p>Maybe it is related to how is created the graphbuilder in C#, does EVR crash too with D3D11 and MP ?</p><p></p><p>So i'm not sure it's 100% Auto3D plugin related (for sure when it's enable it generate the flickering but comment out the code needed for atmolight on C++ call will also stop the flickering !)</p><p>So maybe on my system Auto3D create some kind a little delay but the root of cause is the RenderFrame method.</p><p>I'm thinking to disable it when atmolight is not enable on frame grabber.</p><p></p><p>Are we ok about that, to have ambilight system running, only atmolight plugin is needed ?</p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1229727, member: 60104"] Maybe it is related to how is created the graphbuilder in C#, does EVR crash too with D3D11 and MP ? So i'm not sure it's 100% Auto3D plugin related (for sure when it's enable it generate the flickering but comment out the code needed for atmolight on C++ call will also stop the flickering !) So maybe on my system Auto3D create some kind a little delay but the root of cause is the RenderFrame method. I'm thinking to disable it when atmolight is not enable on frame grabber. Are we ok about that, to have ambilight system running, only atmolight plugin is needed ? Thanks. [/QUOTE]
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madVR support in MP1
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