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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="Sebastiii" data-source="post: 1229730" data-attributes="member: 60104"><p>Yep next step will be to ask [USER=17766]@Rick164[/USER] <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>So basically, i will need to know if guy use or not ambilight system (so checking can be done by a plugin verification), like this we can tell to madVR code to not handle the code part that grab and push the D3D surface, it will save render timing <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /> and maybe most of flickering issue (not 100% sure).</p><p></p><p>Back to the crash, so EVR too and then not related to madVR <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /></p><p>It crash when it try to connect all filter in graph, so it can be C# or C++ root of issue (but linked to badly driver) or 32bits app <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>MP does that, create directshow filter, put all needed filter and render all pin output (source filter) / Codec Audio/Video).</p><p>I don't know how MPC-HC does but it does in C++ lol so it can be the culprit lol.</p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1229730, member: 60104"] Yep next step will be to ask [USER=17766]@Rick164[/USER] :P So basically, i will need to know if guy use or not ambilight system (so checking can be done by a plugin verification), like this we can tell to madVR code to not handle the code part that grab and push the D3D surface, it will save render timing :P and maybe most of flickering issue (not 100% sure). Back to the crash, so EVR too and then not related to madVR :P It crash when it try to connect all filter in graph, so it can be C# or C++ root of issue (but linked to badly driver) or 32bits app :) MP does that, create directshow filter, put all needed filter and render all pin output (source filter) / Codec Audio/Video). I don't know how MPC-HC does but it does in C++ lol so it can be the culprit lol. [/QUOTE]
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Area 51 - Testing Area
madVR support in MP1
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