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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="el Filou" data-source="post: 1230390" data-attributes="member: 78516"><p>[USER=128337]@joecrow[/USER] Was the difference in PQ that you noticed between DXVA2 Native in 0.91 and D3D11 Native in 0.92? Because nevcairiel said that D3D11 Native (only available with 0.92) preserves full chroma quality on NVIDIA cards while DXVA2 Native does not (something about the correct texture format for that not being accessible directly by the renderer in DXVA2).</p></blockquote><p></p>
[QUOTE="el Filou, post: 1230390, member: 78516"] [USER=128337]@joecrow[/USER] Was the difference in PQ that you noticed between DXVA2 Native in 0.91 and D3D11 Native in 0.92? Because nevcairiel said that D3D11 Native (only available with 0.92) preserves full chroma quality on NVIDIA cards while DXVA2 Native does not (something about the correct texture format for that not being accessible directly by the renderer in DXVA2). [/QUOTE]
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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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