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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="Sebastiii" data-source="post: 1232791" data-attributes="member: 60104"><p>Hey <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>I have done some test earlier this morning before going to work and i wasn't able to see 3D (doubled) in MVC in FSE, if i drag a window or use start button to make start menu visible, the 3D is working (i can see doubled image) but because it's in Fullscreen windowed mode and not in FSE, as soon as the drag windows on start menu is removed, MP goes to FSE mode and no more doubled image.</p><p></p><p>This is the issue i was getting when ihave this option turned OFF : </p><p>[ATTACH=full]194012[/ATTACH]</p><p></p><p>But i remember that checked this option (delay switch to exclusive....) make it's working before <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>But in final it's always related to how the madVR window is initialized and this is why i have added the workaround with this option : </p><p></p><p>[ATTACH=full]194013[/ATTACH]</p><p></p><p>But even with it, it doesn't works too lol.</p><p></p><p>And ofc on my side 3D MVC works with no FSE and like now D3D11 can be 10bits in fullscreen windowed, it's nice.</p><p></p><p>I can try to debug it again but testing older code to see if it's better for FSE <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /> but it will surely break many things lol. But worth a try.</p><p>I can confirm that MPC-HC is working but C++ direct talk to madVR <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1232791, member: 60104"] Hey :) I have done some test earlier this morning before going to work and i wasn't able to see 3D (doubled) in MVC in FSE, if i drag a window or use start button to make start menu visible, the 3D is working (i can see doubled image) but because it's in Fullscreen windowed mode and not in FSE, as soon as the drag windows on start menu is removed, MP goes to FSE mode and no more doubled image. This is the issue i was getting when ihave this option turned OFF : [ATTACH=full]194012[/ATTACH] But i remember that checked this option (delay switch to exclusive....) make it's working before :) But in final it's always related to how the madVR window is initialized and this is why i have added the workaround with this option : [ATTACH=full]194013[/ATTACH] But even with it, it doesn't works too lol. And ofc on my side 3D MVC works with no FSE and like now D3D11 can be 10bits in fullscreen windowed, it's nice. I can try to debug it again but testing older code to see if it's better for FSE :P but it will surely break many things lol. But worth a try. I can confirm that MPC-HC is working but C++ direct talk to madVR :P [/QUOTE]
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Area 51 - Testing Area
madVR support in MP1
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