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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="Sebastiii" data-source="post: 1233262" data-attributes="member: 60104"><p>Hi Guys <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Here a new version, it start to react like MPC-HC so that's good but not perfect lol.</p><p></p><p>Need a big regression testing because there was a lot of change <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /></p><p>On HTPC i was able to play 3D MVC with exclusive mode <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The big change is that i was quite to able to correctly release shared texture/vertex to permit to accept and handle the new D3D device sended by madVR when for ex changing screen and/or resolution.</p><p>Now it react like MPC-HC but can have some error on resolution change (aka MPC-HC i was able to reproduce the same error lol).</p><p></p><p>So let see how it works for you <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Ps : i didn't test the sync issue and not sure where it come from [USER=122090]@daWooky[/USER] maybe you can test if it happen also with this build <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1233262, member: 60104"] Hi Guys :) Here a new version, it start to react like MPC-HC so that's good but not perfect lol. Need a big regression testing because there was a lot of change :p On HTPC i was able to play 3D MVC with exclusive mode :) The big change is that i was quite to able to correctly release shared texture/vertex to permit to accept and handle the new D3D device sended by madVR when for ex changing screen and/or resolution. Now it react like MPC-HC but can have some error on resolution change (aka MPC-HC i was able to reproduce the same error lol). So let see how it works for you :p Ps : i didn't test the sync issue and not sure where it come from [USER=122090]@daWooky[/USER] maybe you can test if it happen also with this build :p [/QUOTE]
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Area 51 - Testing Area
madVR support in MP1
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