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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="Sebastiii" data-source="post: 1233678" data-attributes="member: 60104"><p>Hey <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p>So it freeze on stop ? (Can you try to grab also madfreeze report when it happen)</p><p>There is a possible crash with grabframe that Auto3D use for analyze, so i have change the way to grab to try to avoid it.</p><p>the frame not ready message can happen when the video is not ready or where somehow the video will never start and in this situation, madVR can freeze for good <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> </p><p>This is one of the crash i would to solve, the video that doesn't start happen rarely on my side.</p><p>In fact it's like the directshow graph wait for something and then madVR too and it will not recover. </p><p>Other player is multi thread, on thread for the player and another one for the video but too much work to adapt this on MP (i have try with no luck) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1233678, member: 60104"] Hey ;) So it freeze on stop ? (Can you try to grab also madfreeze report when it happen) There is a possible crash with grabframe that Auto3D use for analyze, so i have change the way to grab to try to avoid it. the frame not ready message can happen when the video is not ready or where somehow the video will never start and in this situation, madVR can freeze for good :( This is one of the crash i would to solve, the video that doesn't start happen rarely on my side. In fact it's like the directshow graph wait for something and then madVR too and it will not recover. Other player is multi thread, on thread for the player and another one for the video but too much work to adapt this on MP (i have try with no luck) :( [/QUOTE]
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Area 51 - Testing Area
madVR support in MP1
Contact us
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