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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="Sebastiii" data-source="post: 1233685" data-attributes="member: 60104"><p>Let me explain the logs :</p><p>When it failed :</p><p></p><p></p><p>You see here when madVR start :</p><p>[2017-11-19 15:19:39,147] [ 0] [ 814] - MPMadPresenter::Constructor() - instance 0x35208968</p><p>[2017-11-19 15:19:39,147] [ 0] [ 814] - MPMadPresenter::Constructor() Store Device Surface</p><p>But no D3D device happen <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> (so madVR is waiting something to send the D3D information to MP)</p><p></p><p>In this case it works :</p><p></p><p></p><p>We can see that madVR send us D3D device :</p><p>[2017-11-19 15:12:36,399] [ 0] [ 3d8] - MPMadPresenterH: setDeviceSub() device 0x:4667ac00</p><p>Then like it's MVC, madVR reset D3D and send us :</p><p>[2017-11-19 15:12:36,513] [ 0] [ 3d8] - MPMadPresenterH: setDeviceOsd() device 0x:0</p><p>And then we get the final D3D device :</p><p>[2017-11-19 15:12:41,550] [ 0] [2040] - MPMadPresenter: setDeviceOsd : ForceOsdUpdate</p><p>And when we get those and those line :</p><p>[2017-11-19 15:12:45,579] [ 0] [2040] - MPMadPresenter::ReinitOSD : ReinitOSD from : RenderOsd</p><p>[2017-11-19 15:12:45,581] [ 0] [2040] - MPMadPresenter::ReinitOSD : ReinitOSD for : 1920 x 1080</p><p></p><p>Rendering has started <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>So when the rendering doesn't start -> boom -> bs -> because of the deadlock <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1233685, member: 60104"] Let me explain the logs : When it failed : You see here when madVR start : [2017-11-19 15:19:39,147] [ 0] [ 814] - MPMadPresenter::Constructor() - instance 0x35208968 [2017-11-19 15:19:39,147] [ 0] [ 814] - MPMadPresenter::Constructor() Store Device Surface But no D3D device happen :( (so madVR is waiting something to send the D3D information to MP) In this case it works : We can see that madVR send us D3D device : [2017-11-19 15:12:36,399] [ 0] [ 3d8] - MPMadPresenterH: setDeviceSub() device 0x:4667ac00 Then like it's MVC, madVR reset D3D and send us : [2017-11-19 15:12:36,513] [ 0] [ 3d8] - MPMadPresenterH: setDeviceOsd() device 0x:0 And then we get the final D3D device : [2017-11-19 15:12:41,550] [ 0] [2040] - MPMadPresenter: setDeviceOsd : ForceOsdUpdate And when we get those and those line : [2017-11-19 15:12:45,579] [ 0] [2040] - MPMadPresenter::ReinitOSD : ReinitOSD from : RenderOsd [2017-11-19 15:12:45,581] [ 0] [2040] - MPMadPresenter::ReinitOSD : ReinitOSD for : 1920 x 1080 Rendering has started :p So when the rendering doesn't start -> boom -> bs -> because of the deadlock :( [/QUOTE]
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