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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="Sebastiii" data-source="post: 1234044" data-attributes="member: 60104"><p>Great <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> how do you fix your bravia ? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /></p><p>I have just seen a random error from madVR (crash) and it seems was able to fix it too <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /> (in fact the madVR windows was going quickly to my second screen but this time i was able to track down where in the code because this window was staying more longer on screen lol, lucky me <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" />)</p><p>This is nice, i'm letting running playlist over the evening, friends come tonight for diner so will see the result but looks promising already <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Edit : I have added something else on stop on C# to release texture also on this side, will see the result but with this my memory leak on HTPC (few mbyte) on stop seems to be better but the result will be confirmed after few hours of running playing with 30 secs sample lol. I hope it didn't break Trakt rate dialog.</p><p></p><p>About the first fix (madVR goes to another window) will be need a new OV build, need to look the code.</p><p></p><p>Edit 2 <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /> : No need to have OV change <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1234044, member: 60104"] Great :) how do you fix your bravia ? :p I have just seen a random error from madVR (crash) and it seems was able to fix it too :p (in fact the madVR windows was going quickly to my second screen but this time i was able to track down where in the code because this window was staying more longer on screen lol, lucky me :p) This is nice, i'm letting running playlist over the evening, friends come tonight for diner so will see the result but looks promising already :p Edit : I have added something else on stop on C# to release texture also on this side, will see the result but with this my memory leak on HTPC (few mbyte) on stop seems to be better but the result will be confirmed after few hours of running playing with 30 secs sample lol. I hope it didn't break Trakt rate dialog. About the first fix (madVR goes to another window) will be need a new OV build, need to look the code. Edit 2 :P : No need to have OV change :) [/QUOTE]
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madVR support in MP1
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