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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="Sebastiii" data-source="post: 1234305" data-attributes="member: 60104"><p>[USER=50482]@azzuro[/USER] <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> nice <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /></p><p>Need to debug the ISO thingy didn't take time for it for now.</p><p></p><p>Also on recent build the stop can be more longer for 2 reasons : </p><p>- Proper madVR release</p><p>- Reset C# texture and vertex</p><p></p><p>In final it's the only way i can find to have a proper fully release without crash ofc crash can happen, but i really hope it will not be happened too much.</p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1234305, member: 60104"] [USER=50482]@azzuro[/USER] :) nice :P Need to debug the ISO thingy didn't take time for it for now. Also on recent build the stop can be more longer for 2 reasons : - Proper madVR release - Reset C# texture and vertex In final it's the only way i can find to have a proper fully release without crash ofc crash can happen, but i really hope it will not be happened too much. [/QUOTE]
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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
Contact us
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