home
products
contribute
download
documentation
forum
Home
Forums
New posts
Search forums
What's new
New posts
All posts
Latest activity
Members
Registered members
Current visitors
Donate
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Search titles only
By:
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Forums
MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
Contact us
RSS
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sebastiii" data-source="post: 1234494" data-attributes="member: 60104"><p>Ok so maybe related to FSE !!!!</p><p>MPC-HC and MP didn't work the same way :</p><p>- First C++ against C# for MP</p><p>- MPC-HC works with DX11 against MP (DX9) (that maybe the big diff here)</p><p>- MPC-HC didn't use all OSD stuff that MP use <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /></p><p>- Maybe we can do some comparaison with KODI (but kodi is using C++ and maybe DX11 too)</p><p></p><p>On Insider Kodi and MP need to have Disable Fullscreen optimisation option checked : (so like FCU)</p><p>[ATTACH=full]194621[/ATTACH]</p><p></p><p>And effectively, MP has changed compared to 1.18 to have the FSE 3D MVC working <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /></p><p>So in final guys, get ride on FSE option <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>I can force this option to be <strong>OFF </strong>for MP, like this no more issue related to this <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /> (like DX11 from madVR is 10 bits, we are good) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1234494, member: 60104"] Ok so maybe related to FSE !!!! MPC-HC and MP didn't work the same way : - First C++ against C# for MP - MPC-HC works with DX11 against MP (DX9) (that maybe the big diff here) - MPC-HC didn't use all OSD stuff that MP use :P - Maybe we can do some comparaison with KODI (but kodi is using C++ and maybe DX11 too) On Insider Kodi and MP need to have Disable Fullscreen optimisation option checked : (so like FCU) [ATTACH=full]194621[/ATTACH] And effectively, MP has changed compared to 1.18 to have the FSE 3D MVC working :P So in final guys, get ride on FSE option :) I can force this option to be [B]OFF [/B]for MP, like this no more issue related to this :P (like DX11 from madVR is 10 bits, we are good) :P [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
Contact us
RSS
Top
Bottom