home
products
contribute
download
documentation
forum
Home
Forums
New posts
Search forums
What's new
New posts
All posts
Latest activity
Members
Registered members
Current visitors
Donate
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Search titles only
By:
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Forums
MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
Contact us
RSS
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="el Filou" data-source="post: 1235578" data-attributes="member: 78516"><p>Hi. When you say DX11 (D3D11), do you mean Copy-Back D3D11 or Native D3D11? Native D3D11 is obviously the best option, but deinterlacing doesn't work yet so if you want to watch TV content you're forced to use Copy-Back D3D11 for now, and I've just done the same test as you and I don't get the same results: <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /> I'm also using a 1050 Ti, driver 388.59 on Windows 1703, display is 1920x1080, latest madVR with D3D11 presentation, in Windowed mode. I've set the NVIDIA power management to Prefer higher performance just for this test to have stable clocks, and with D3D11 GPU load varies between 30% and 37% while with DXVA2 it's between 26 and 32%. My CPU is also slightly less loaded with DXVA2. All in all, when playing back content at normal speed instead of benchmarking, the difference is not much but it's always in favor of DXVA2 on my system. </p><p>Now if you tested with D3D11 Native it's indeed much better, but we need madshi to enable D3D11 deinterlacing to be able to use it with TV. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="el Filou, post: 1235578, member: 78516"] Hi. When you say DX11 (D3D11), do you mean Copy-Back D3D11 or Native D3D11? Native D3D11 is obviously the best option, but deinterlacing doesn't work yet so if you want to watch TV content you're forced to use Copy-Back D3D11 for now, and I've just done the same test as you and I don't get the same results: :confused: I'm also using a 1050 Ti, driver 388.59 on Windows 1703, display is 1920x1080, latest madVR with D3D11 presentation, in Windowed mode. I've set the NVIDIA power management to Prefer higher performance just for this test to have stable clocks, and with D3D11 GPU load varies between 30% and 37% while with DXVA2 it's between 26 and 32%. My CPU is also slightly less loaded with DXVA2. All in all, when playing back content at normal speed instead of benchmarking, the difference is not much but it's always in favor of DXVA2 on my system. Now if you tested with D3D11 Native it's indeed much better, but we need madshi to enable D3D11 deinterlacing to be able to use it with TV. :( [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
Contact us
RSS
Top
Bottom