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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="Sebastiii" data-source="post: 1235620" data-attributes="member: 60104"><p>For now, i think you did the test i want you to test <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>I hope that the freeze is related to the seek and it will be fixed <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>I'm working on my own build for now on RefreshRate delay (hardcoded for now to 10s) after the video start and i have added a Nuget package about a lib that permit to analyse video (from ffprobe) when mediainfo failed to detect framerate.</p><p></p><p>Why adding this ? it seems that DRR can trigger issue (no enable correctly 3D / HDR for ex), so when disabling DRR it works, so adding a delay to start the refresh rate later can be nice to have.</p><p></p><p>To have it working, we need to use MP1 DRR instead of madVR one.</p><p>This code can be only enable if madVR is in use but not with EVR. (need to add a bool for it)</p><p></p><p>For now i will test on my side to look how it does (i don't have HDR lol)</p><p></p><p>But with this new delay code, i'm hoping it doesn't broke the for 3D (SBS/TAB) change i have made for [USER=66361]@alexdepalma[/USER], it should works but i didn't fully test that part <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Still that not related to the freeze (seek issue) so for now we are good <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1235620, member: 60104"] For now, i think you did the test i want you to test :) I hope that the freeze is related to the seek and it will be fixed :P I'm working on my own build for now on RefreshRate delay (hardcoded for now to 10s) after the video start and i have added a Nuget package about a lib that permit to analyse video (from ffprobe) when mediainfo failed to detect framerate. Why adding this ? it seems that DRR can trigger issue (no enable correctly 3D / HDR for ex), so when disabling DRR it works, so adding a delay to start the refresh rate later can be nice to have. To have it working, we need to use MP1 DRR instead of madVR one. This code can be only enable if madVR is in use but not with EVR. (need to add a bool for it) For now i will test on my side to look how it does (i don't have HDR lol) But with this new delay code, i'm hoping it doesn't broke the for 3D (SBS/TAB) change i have made for [USER=66361]@alexdepalma[/USER], it should works but i didn't fully test that part :P Still that not related to the freeze (seek issue) so for now we are good :P [/QUOTE]
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Area 51 - Testing Area
madVR support in MP1
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