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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="daWooky" data-source="post: 1236965" data-attributes="member: 122090"><p>wow a 1060 and no need for 4k and dxva upscaling no joke? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" /></p><p>so set lav to copy-back u can go for ngu all the way... </p><p>MP Config: Dynamic Refresh Rate?-- no need </p><p>MP Config: Ignore Windows Resolution/size changes in fullscreen mode?-- no need if it works without</p><p>MP Config: Use Workaround FCU blackscreen fix?- no need if it works without</p><p>MP Config: MadVR: Use Internal refresh rate?-- internal refresh rate means the mepo refresh rate changer...so no need see first ^^</p><p>MadVR: Windowed Overlay? -- broken</p><p>MadVR: FSE Mode? -- no need if it works without</p><p>MadVR: DX11? -- enabled by default </p><p>MadVR: Seperate Device(s)? -- also broken somehow but dev. no need</p><p>but as I said before, first look at whether the defaults run</p><p>than may try with my scaling settings from a 1060 6g. i like it damn sharp <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="daWooky, post: 1236965, member: 122090"] wow a 1060 and no need for 4k and dxva upscaling no joke? :cool::D so set lav to copy-back u can go for ngu all the way... MP Config: Dynamic Refresh Rate?-- no need MP Config: Ignore Windows Resolution/size changes in fullscreen mode?-- no need if it works without MP Config: Use Workaround FCU blackscreen fix?- no need if it works without MP Config: MadVR: Use Internal refresh rate?-- internal refresh rate means the mepo refresh rate changer...so no need see first ^^ MadVR: Windowed Overlay? -- broken MadVR: FSE Mode? -- no need if it works without MadVR: DX11? -- enabled by default MadVR: Seperate Device(s)? -- also broken somehow but dev. no need but as I said before, first look at whether the defaults run than may try with my scaling settings from a 1060 6g. i like it damn sharp ;) [/QUOTE]
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Area 51 - Testing Area
madVR support in MP1
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