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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="Sebastiii" data-source="post: 1238021" data-attributes="member: 60104"><p>Yep this is strange, i don't understand what happen except that calling recreateswapchain (needed on stop or when toggle fullscreen <-> windowed) lead to exception because the D3D device is not fully ready and it can happen with EVR too so defo something wrong but why ??? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I wasn't able to reproduce here so hard to spot the root of the issue.</p><p></p><p>ofc i can avoid MP to restart to see how it does in this case.</p><p></p><p>Attached is a bin where MP will not restart itselft</p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1238021, member: 60104"] Yep this is strange, i don't understand what happen except that calling recreateswapchain (needed on stop or when toggle fullscreen <-> windowed) lead to exception because the D3D device is not fully ready and it can happen with EVR too so defo something wrong but why ??? :) I wasn't able to reproduce here so hard to spot the root of the issue. ofc i can avoid MP to restart to see how it does in this case. Attached is a bin where MP will not restart itselft [/QUOTE]
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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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