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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="Sebastiii" data-source="post: 1249147" data-attributes="member: 60104"><p>Hi <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>I can't reproduce it here <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> but I have noticed one bug (an old one), let me try to explain lol.</p><p></p><p>When using the EVR for LiveTV option, in the code I'm setting current video renderer to EVR (just for the instance when it's LiveTV) and when stopping LiveTV, I was resetting to madVR but too late and this means that on the first video played, DRR (internal MP) was triggered (if the global DRR option is enabled in MP config ofc and I'm not talking about the DRR option for madVR codec renderer place) and it shouldn't be triggered like we are using madVR for the video.</p><p></p><p>Maybe I'm not clear enough, in the other words, the logic was wrong on first next played video. So while trying to reproduce [USER=91548]@grabi_2001[/USER] issue, I did find this issue but it was like this for a long time already.</p><p></p><p>[USER=91548]@grabi_2001[/USER] this is the settings I have on my side : </p><p></p><p>[ATTACH=full]198793[/ATTACH]</p><p></p><p>[ATTACH=full]198794[/ATTACH]</p><p></p><p>[ATTACH=full]198795[/ATTACH]</p><p></p><p>With those settings, madVR DRR is used when playing a video and when using LiveTV for EVR, it will use the internal MP DRR (whatever the "use internal refresh rate" setting in Codecs and Renderer enabled or not)</p><p></p><p>One thing to be to clarify :</p><p></p><p>When we set "use internal refresh rate" to ON, we should disable madVR DRR otherwise, we will run into 2 DRR call, maybe it will work but that not correct.</p><p>If we set "use internal refresh rate" to OFF then when Video renders is madVR, the internal MP DRR will not be used except and only with we are using EVR for LiveTV because at this time EVR is in use.</p><p></p><p>I will upload V488 bin in the next post that fixes the detected issue that I'm talking about in this post <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1249147, member: 60104"] Hi :) I can't reproduce it here :( but I have noticed one bug (an old one), let me try to explain lol. When using the EVR for LiveTV option, in the code I'm setting current video renderer to EVR (just for the instance when it's LiveTV) and when stopping LiveTV, I was resetting to madVR but too late and this means that on the first video played, DRR (internal MP) was triggered (if the global DRR option is enabled in MP config ofc and I'm not talking about the DRR option for madVR codec renderer place) and it shouldn't be triggered like we are using madVR for the video. Maybe I'm not clear enough, in the other words, the logic was wrong on first next played video. So while trying to reproduce [USER=91548]@grabi_2001[/USER] issue, I did find this issue but it was like this for a long time already. [USER=91548]@grabi_2001[/USER] this is the settings I have on my side : [ATTACH=full]198793[/ATTACH] [ATTACH=full]198794[/ATTACH] [ATTACH=full]198795[/ATTACH] With those settings, madVR DRR is used when playing a video and when using LiveTV for EVR, it will use the internal MP DRR (whatever the "use internal refresh rate" setting in Codecs and Renderer enabled or not) One thing to be to clarify : When we set "use internal refresh rate" to ON, we should disable madVR DRR otherwise, we will run into 2 DRR call, maybe it will work but that not correct. If we set "use internal refresh rate" to OFF then when Video renders is madVR, the internal MP DRR will not be used except and only with we are using EVR for LiveTV because at this time EVR is in use. I will upload V488 bin in the next post that fixes the detected issue that I'm talking about in this post :) [/QUOTE]
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Area 51 - Testing Area
madVR support in MP1
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