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MediaPortal 1
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Media Portal Editor - Input requested...
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<blockquote data-quote="mzemina" data-source="post: 36085" data-attributes="member: 11677"><p>I wish some skinners would add their 2 cents to this thread. </p><p></p><p>I've done a little (very little) bit of graphics work (more playing than working) but I'm thinking (please don't think that I am bashing I am not, just trying to get creative juices flowing in an open environment - sometimes that can lead to trouble I know) that changing the graphic size/proportion may lead to more trouble. </p><p></p><p>Anyway - I was thinking about the process of morphing a skin into a different resolutions and what issues could/may/would appear. I was thinking that most of the time what is needed is approximate placement of the graphics/tags/buttons/etc in a relatively same location as was the original skin, not changing the proportion of the graphic. --Please bear with me as I try to think this through, I could be wrong-- If the original skin was smaller in resolution than the new skin, this new placement idea I have should work. Starting out you would probably need to define where to mark as the orginal point to move the graphic/tag/button from. I could see left edge, or the upper/left corner, but would there be other locations maybe? It would be nice if that could be interactive - I meant making the choice of what is the anchor and see where the new loaction of the graphic/tag/buttons would occur. I was thinking also it would be nice to have window with the tags/graphic/buttons maybe with three columns of check boxes (maybe more) where you could choose if you wanted the tag/graphic/button place in relationship to the 0,0 (upper left corner) or 0,y (left edge only), or none (don't change). At the top you could select all (only exclusive of the three) items for them (to save time) - like preselecting (checking) all them, then you could go back and unselect certain items.</p><p></p><p>Is there enough info to give you an idea (without creating a mock prototype) of what I am thinking?</p><p></p><p>If this sounds too far fetched then ok.</p><p></p><p>Mike</p></blockquote><p></p>
[QUOTE="mzemina, post: 36085, member: 11677"] I wish some skinners would add their 2 cents to this thread. I've done a little (very little) bit of graphics work (more playing than working) but I'm thinking (please don't think that I am bashing I am not, just trying to get creative juices flowing in an open environment - sometimes that can lead to trouble I know) that changing the graphic size/proportion may lead to more trouble. Anyway - I was thinking about the process of morphing a skin into a different resolutions and what issues could/may/would appear. I was thinking that most of the time what is needed is approximate placement of the graphics/tags/buttons/etc in a relatively same location as was the original skin, not changing the proportion of the graphic. --Please bear with me as I try to think this through, I could be wrong-- If the original skin was smaller in resolution than the new skin, this new placement idea I have should work. Starting out you would probably need to define where to mark as the orginal point to move the graphic/tag/button from. I could see left edge, or the upper/left corner, but would there be other locations maybe? It would be nice if that could be interactive - I meant making the choice of what is the anchor and see where the new loaction of the graphic/tag/buttons would occur. I was thinking also it would be nice to have window with the tags/graphic/buttons maybe with three columns of check boxes (maybe more) where you could choose if you wanted the tag/graphic/button place in relationship to the 0,0 (upper left corner) or 0,y (left edge only), or none (don't change). At the top you could select all (only exclusive of the three) items for them (to save time) - like preselecting (checking) all them, then you could go back and unselect certain items. Is there enough info to give you an idea (without creating a mock prototype) of what I am thinking? If this sounds too far fetched then ok. Mike [/QUOTE]
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