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<blockquote data-quote="Lehmden" data-source="post: 1165087" data-attributes="member: 109222"><p>Hi.</p><p></p><p>Yes, it is a complete solution. This includes Live TV. Imho it's more complete than MP1 as e.g. support for fanart and TV series are build in the main application not like in MP1 where those are separate and community driven plugins (FanartHandler and MPTVSeries). </p><p></p><p>In MP2 there is no separate TV Server as known from MP1. The TV Engine is part of the MP2 Server, to be precise it's a MP2 server plugin and for this it can be exchanged easily if new or different ones are available (in future this will be the case for sure). And you don't need to run a full blown SQL server only for the TV database. This is handled by the MP2 server too. Aside those differences, the TV Engine that comes with the installer package is exactly the same as in MP1. The configuration is identical, so any MP1 tutorials are good to help you with MP2 TV too. </p><p></p><p>You need to run exactly one MP2 Server that delivers all Media and Live TV to a various number of clients, no matter if they are on the same PC as the server or on different ones, as long as they all belong to the same network neighbourhood.</p><p></p><p></p><p>The Server and Client are communicating via UPnP and for this you don't need to enter an IP address manually. If a client can't find a server, then there is an issue with your network (assuming the server is up and running properly) like firewall, security software or similar. This also is true for a "single seat" installation as the communication always is via UPnP, even if server and client are on the same machine...</p><p></p><p></p><p>This is done in the settings part of one client, no matter which one. All media sources you are configuring in one client are instantly available on all clients connected to the same MP2 server... But before you can configure any shares you first need to fix your connection issues...</p></blockquote><p></p>
[QUOTE="Lehmden, post: 1165087, member: 109222"] Hi. Yes, it is a complete solution. This includes Live TV. Imho it's more complete than MP1 as e.g. support for fanart and TV series are build in the main application not like in MP1 where those are separate and community driven plugins (FanartHandler and MPTVSeries). In MP2 there is no separate TV Server as known from MP1. The TV Engine is part of the MP2 Server, to be precise it's a MP2 server plugin and for this it can be exchanged easily if new or different ones are available (in future this will be the case for sure). And you don't need to run a full blown SQL server only for the TV database. This is handled by the MP2 server too. Aside those differences, the TV Engine that comes with the installer package is exactly the same as in MP1. The configuration is identical, so any MP1 tutorials are good to help you with MP2 TV too. You need to run exactly one MP2 Server that delivers all Media and Live TV to a various number of clients, no matter if they are on the same PC as the server or on different ones, as long as they all belong to the same network neighbourhood. The Server and Client are communicating via UPnP and for this you don't need to enter an IP address manually. If a client can't find a server, then there is an issue with your network (assuming the server is up and running properly) like firewall, security software or similar. This also is true for a "single seat" installation as the communication always is via UPnP, even if server and client are on the same machine... This is done in the settings part of one client, no matter which one. All media sources you are configuring in one client are instantly available on all clients connected to the same MP2 server... But before you can configure any shares you first need to fix your connection issues... [/QUOTE]
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