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<blockquote data-quote="mm1352000" data-source="post: 1197488" data-attributes="member: 82144"><p>I humbly and respectfully disagree. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>We can check the log files...</p><p>[2016-10-03 08:47:35,019] [Log ] [MPMain ] [WARN ] - Main: OnDeviceLost()</p><p>[2016-10-03 08:47:35,019] [Log ] [MPMain ] [DEBUG] - Main: OnDeviceLost CurrentState : LOST</p><p>[2016-10-03 08:47:35,029] [Log ] [MPMain ] [DEBUG] - D3D: RecoverDevice()</p><p>[2016-10-03 08:47:35,029] [Log ] [MPMain ] [DEBUG] - Main: RecreateSwapChain()</p><p>[2016-10-03 08:47:35,049] [Log ] [MPMain ] [DEBUG] - GUIFontManager: SafeDispose()</p><p>[2016-10-03 08:47:35,059] [Log ] [MPMain ] [DEBUG] - TextureManager: Dispose()</p><p>[2016-10-03 08:47:35,069] [Log ] [MPMain ] [INFO ] - TexturePacker<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" />ispose()</p><p>[2016-10-03 08:47:35,069] [Log ] [MPMain ] [DEBUG] - Main: RecreateSwapChain() by restoring startup DirectX values</p><p><strong>[2016-10-03 08:47:35,079] [Error ] [MPMain ] [ERROR] - D3D: D3DERR_INVALIDCALL - presentation parameters might contain an invalid value</strong></p><p>[2016-10-03 08:47:35,119] [Log ] [MPMain ] [DEBUG] - GraphicContext: Loading settings from C:\ProgramData\Team MediaPortal\MediaPortal\ScreenCalibration1920x1080.fs.xml</p><p>[2016-10-03 08:47:35,119] [Log ] [MPMain ] [DEBUG] - Skin Folder : C:\ProgramData\Team MediaPortal\MediaPortal\Skin\Titan</p><p>[2016-10-03 08:47:35,129] [Log ] [MPMain ] [DEBUG] - Cache Folder: C:\ProgramData\Team MediaPortal\MediaPortal\Cache\Titan</p><p>...</p><p></p><p>IMHO the bolded part is the problem. That error message seems to be ignored, and MP carries on. I think that is wrong; the error should not be ignored, because it means that reset/recover failed. MP cannot be stable after that unless we find out how to reset/recover the device properly. My suggestion is an idea for solving that error => successful reset/recover.</p><p></p><p>So to be clear, we dispose fonts (font manager), textures (texture manager, texture packer)... but it seems that we do not dispose the render target (which is the main form/window), and that's what I think the problem is.</p><p></p><p>Does that make more sense?</p></blockquote><p></p>
[QUOTE="mm1352000, post: 1197488, member: 82144"] I humbly and respectfully disagree. :) We can check the log files... [2016-10-03 08:47:35,019] [Log ] [MPMain ] [WARN ] - Main: OnDeviceLost() [2016-10-03 08:47:35,019] [Log ] [MPMain ] [DEBUG] - Main: OnDeviceLost CurrentState : LOST [2016-10-03 08:47:35,029] [Log ] [MPMain ] [DEBUG] - D3D: RecoverDevice() [2016-10-03 08:47:35,029] [Log ] [MPMain ] [DEBUG] - Main: RecreateSwapChain() [2016-10-03 08:47:35,049] [Log ] [MPMain ] [DEBUG] - GUIFontManager: SafeDispose() [2016-10-03 08:47:35,059] [Log ] [MPMain ] [DEBUG] - TextureManager: Dispose() [2016-10-03 08:47:35,069] [Log ] [MPMain ] [INFO ] - TexturePacker:Dispose() [2016-10-03 08:47:35,069] [Log ] [MPMain ] [DEBUG] - Main: RecreateSwapChain() by restoring startup DirectX values [B][2016-10-03 08:47:35,079] [Error ] [MPMain ] [ERROR] - D3D: D3DERR_INVALIDCALL - presentation parameters might contain an invalid value[/B] [2016-10-03 08:47:35,119] [Log ] [MPMain ] [DEBUG] - GraphicContext: Loading settings from C:\ProgramData\Team MediaPortal\MediaPortal\ScreenCalibration1920x1080.fs.xml [2016-10-03 08:47:35,119] [Log ] [MPMain ] [DEBUG] - Skin Folder : C:\ProgramData\Team MediaPortal\MediaPortal\Skin\Titan [2016-10-03 08:47:35,129] [Log ] [MPMain ] [DEBUG] - Cache Folder: C:\ProgramData\Team MediaPortal\MediaPortal\Cache\Titan ... IMHO the bolded part is the problem. That error message seems to be ignored, and MP carries on. I think that is wrong; the error should not be ignored, because it means that reset/recover failed. MP cannot be stable after that unless we find out how to reset/recover the device properly. My suggestion is an idea for solving that error => successful reset/recover. So to be clear, we dispose fonts (font manager), textures (texture manager, texture packer)... but it seems that we do not dispose the render target (which is the main form/window), and that's what I think the problem is. Does that make more sense? [/QUOTE]
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