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MediaPortal 1
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<blockquote data-quote="Sebastiii" data-source="post: 1197664" data-attributes="member: 60104"><p>No luck <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>After many try, until we are not able to retrieve list of GPU card after a recovery from Windows, it's even no need to try to fix the rendertarget or swapchain etc <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p>The only way that i have quite succeeded was about to start new mediaportalApp inside already started one but after it doesn't work well.</p><p>So in case of GPU driver crash, the only way is to restart MP (but i have two gpu card so maybe it's why it was working lol).</p><p></p><p>What can be done is to have a loop running to check if D3D device is ready.</p><p>It seems that DX11 can be handled correctly <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Or maybe make a real big rework to have some kind of process before the window form that analyse the device and know where to create the form with GPU failed (but still we can't solve the issue of GPU no more retrieved after a recovery/crash of GPU driver.</p><p></p><p>[USER=49299]@rmeredit[/USER] did you try the mediaportal.exe attached few post back ?</p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1197664, member: 60104"] No luck :( After many try, until we are not able to retrieve list of GPU card after a recovery from Windows, it's even no need to try to fix the rendertarget or swapchain etc :( The only way that i have quite succeeded was about to start new mediaportalApp inside already started one but after it doesn't work well. So in case of GPU driver crash, the only way is to restart MP (but i have two gpu card so maybe it's why it was working lol). What can be done is to have a loop running to check if D3D device is ready. It seems that DX11 can be handled correctly :) Or maybe make a real big rework to have some kind of process before the window form that analyse the device and know where to create the form with GPU failed (but still we can't solve the issue of GPU no more retrieved after a recovery/crash of GPU driver. [USER=49299]@rmeredit[/USER] did you try the mediaportal.exe attached few post back ? [/QUOTE]
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