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<blockquote data-quote="Sebastiii" data-source="post: 1197670" data-attributes="member: 60104"><p>Great <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>You are right all along and you are faster than me lol.</p><p>So yes we need refactored because if we force the dispose of render target, it close MP <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>The tested code was based on my build and i have quite all reverted except adding code to auto restart MP (better than nothing for now).</p><p>I will try to put code based on master with an EXP branch, like this you can surely try to look on this.</p><p></p><p>Thanks <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1197670, member: 60104"] Great :) You are right all along and you are faster than me lol. So yes we need refactored because if we force the dispose of render target, it close MP :P The tested code was based on my build and i have quite all reverted except adding code to auto restart MP (better than nothing for now). I will try to put code based on master with an EXP branch, like this you can surely try to look on this. Thanks :P [/QUOTE]
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