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<blockquote data-quote="ajp8164" data-source="post: 559288" data-attributes="member: 64375"><p>Hi all,</p><p></p><p>The clock is indeed displaying the right time in the posted image. It is that the origin (x,y) of the hands that is not correct.</p><p></p><p>I read the skin thread as well as this one. Is it the case that some people have it working and others not? If it is, then that would suggest that something outside the plugin is influencing its poor behavior.</p><p></p><p>I have looked through the plugin graphics and xml (all seem to be correct) and I have looked through the code again. I am a bit puzzled by this one. The algorithm for computing the clock hands position is simple and done once for all the hands; don't know how the origin could be different for all three hands <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /> To compute the hands rotation I simply apply a rotation transform to the global matrix (the code calls it a final transform matrix), draw the hands, then reset the global matrix. I suppose their could be a directx problem somewhere but it seems very unlikely to me.</p><p></p><p>I installed the new PureVisionHD skin and the clock is functioning properly on my installation. Can some verify that it does work for them?</p><p></p><p>[USER=54906]catavolt[/USER] - I assume it's working for you, right?</p><p>[USER=66310]Helios61[/USER] - Please verify that you have a latest svn build installed; I also notice that you have DX11 installed. I am using 9.0c, not sure if that leads to any issues (again, likely not, just mentioning it though).</p><p></p><p>Hmmm.</p></blockquote><p></p>
[QUOTE="ajp8164, post: 559288, member: 64375"] Hi all, The clock is indeed displaying the right time in the posted image. It is that the origin (x,y) of the hands that is not correct. I read the skin thread as well as this one. Is it the case that some people have it working and others not? If it is, then that would suggest that something outside the plugin is influencing its poor behavior. I have looked through the plugin graphics and xml (all seem to be correct) and I have looked through the code again. I am a bit puzzled by this one. The algorithm for computing the clock hands position is simple and done once for all the hands; don't know how the origin could be different for all three hands :S To compute the hands rotation I simply apply a rotation transform to the global matrix (the code calls it a final transform matrix), draw the hands, then reset the global matrix. I suppose their could be a directx problem somewhere but it seems very unlikely to me. I installed the new PureVisionHD skin and the clock is functioning properly on my installation. Can some verify that it does work for them? [USER=54906]catavolt[/USER] - I assume it's working for you, right? [USER=66310]Helios61[/USER] - Please verify that you have a latest svn build installed; I also notice that you have DX11 installed. I am using 9.0c, not sure if that leads to any issues (again, likely not, just mentioning it though). Hmmm. [/QUOTE]
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