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MediaPortal 1
MediaPortal 1 Talk
MediaPortal's EVR Scaling Algorithm
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<blockquote data-quote="DragonQ" data-source="post: 981422" data-attributes="member: 115209"><p>Thanks for the in-depth reply, Scythe42. Do you think it is worth spending time moving to a DirectX 11 implementation of EVR when MadVR already exists? Would it not be a more efficient use of developers' time to add MadVR compatability instead? After all, it can do higher quality scaling than EVR even with DXVA2 decoding.</p><p></p><p>In the mean time, I think I found a combination of LAV and ffdshow post-processing that looks much better than just using EVR but keeps hardware deinterlacing and colour in-tact. It does use more CPU and more power though, and I haven't tested whether my HTPC can cope with it yet!</p></blockquote><p></p>
[QUOTE="DragonQ, post: 981422, member: 115209"] Thanks for the in-depth reply, Scythe42. Do you think it is worth spending time moving to a DirectX 11 implementation of EVR when MadVR already exists? Would it not be a more efficient use of developers' time to add MadVR compatability instead? After all, it can do higher quality scaling than EVR even with DXVA2 decoding. In the mean time, I think I found a combination of LAV and ffdshow post-processing that looks much better than just using EVR but keeps hardware deinterlacing and colour in-tact. It does use more CPU and more power though, and I haven't tested whether my HTPC can cope with it yet! [/QUOTE]
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MediaPortal's EVR Scaling Algorithm
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