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MediaPortal 1
MediaPortal 1 Talk
MediaPortal's EVR Scaling Algorithm
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<blockquote data-quote="morpheus_xx" data-source="post: 982773" data-attributes="member: 48495"><p>In my understanding, resizing is also a filter: you get an input image of [x , y] dimensions (video frame) and need to apply its pixels to [x' , y'] dimension (i.e. full screen). This is task of the pixel shader, where you can implement HLSL routines.</p><p> </p><p>And there are lanczos shaders available: <a href="https://github.com/libretro/common-shaders/blob/master/Lanczos/Lanczos16.cg" target="_blank">https://github.com/libretro/common-shaders/blob/master/Lanczos/Lanczos16.cg</a>.</p><p> </p><p>In my opinion MP2 is way more ready to take use of advanced scaling routines already than MP1 might be able to be in future.</p><p> </p><p>Is there any @Developers interested in coding / integrating such scaling filters? DX and HLSL knowledge is very welcome <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="morpheus_xx, post: 982773, member: 48495"] In my understanding, resizing is also a filter: you get an input image of [x , y] dimensions (video frame) and need to apply its pixels to [x' , y'] dimension (i.e. full screen). This is task of the pixel shader, where you can implement HLSL routines. And there are lanczos shaders available: [url]https://github.com/libretro/common-shaders/blob/master/Lanczos/Lanczos16.cg[/url]. In my opinion MP2 is way more ready to take use of advanced scaling routines already than MP1 might be able to be in future. Is there any @Developers interested in coding / integrating such scaling filters? DX and HLSL knowledge is very welcome :) [/QUOTE]
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MediaPortal 1
MediaPortal 1 Talk
MediaPortal's EVR Scaling Algorithm
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