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MediaPortal 1
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Moving Pictures
Missing MediaInfo Logos - wrong fanart
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<blockquote data-quote="RoChess" data-source="post: 820598" data-attributes="member: 18896"><p>It can indeed happen when a scraper fills in bad imdb_id reference that the cover/backdrop scrapers freak out and get some random artwork.</p><p></p><p>Each skin can use their own locations for the codec images, for DefaultWide it is:</p><p></p><p style="margin-left: 20px">Start Menu -> Team MediaPortal -> MediaPortal -> "User Files" -> "skin" folder -> "DefaultWide" folder -> "Media" folder -> "Logos" folder</p><p></p><p>But for Avalon this might be in a different location. If you go back to the root folder of your skin, open the "movingpictures.mediainfo.xml" file and you will find something such as:</p><p></p><p style="margin-left: 20px"><texture>Logos\#MovingPictures.LocalMedia.videocodec.png</texture></p><p></p><p>the "Media" folder inside your skin folder is considered the base folder for the <texture> so you go from there on forward to locate where it stores the images.</p><p></p><p>And then you just make sure that images exists that will match the verbatim string for the codec as stored inside MovingPictures file info. Looking at your screenshot of file info that means you need a "1080i.png", "DTS.png", etc.</p><p></p><p></p><p>PS: You got a lot of errors complaining about paths+files being longer then 248 and 260 characters respectivly, so you might want to look into that and rename them to be shorter and compliant. Or as per the official <strong><a href="http://msdn.microsoft.com/en-us/library/windows/desktop/aa365247(v=vs.85).aspx" target="_blank">Microsoft path limits</a></strong> document:</p><p></p><p></p><p></p><p>If you convert to unicode paths+filenames you can extend limit to 32,767 characters, you do this by adjusting your UNC path definition to for example "\\?\UNC\SERVER-PC\Server H\Konzerte" but I actually never tested myself to see if MediaPortal/MovPic/TVS is compatible to this (it should though because its a Windows API method). If you test that and it works, please provide feedback on results so it will benefit others.</p></blockquote><p></p>
[QUOTE="RoChess, post: 820598, member: 18896"] It can indeed happen when a scraper fills in bad imdb_id reference that the cover/backdrop scrapers freak out and get some random artwork. Each skin can use their own locations for the codec images, for DefaultWide it is: [INDENT]Start Menu -> Team MediaPortal -> MediaPortal -> "User Files" -> "skin" folder -> "DefaultWide" folder -> "Media" folder -> "Logos" folder[/INDENT] But for Avalon this might be in a different location. If you go back to the root folder of your skin, open the "movingpictures.mediainfo.xml" file and you will find something such as: [INDENT]<texture>Logos\#MovingPictures.LocalMedia.videocodec.png</texture>[/INDENT] the "Media" folder inside your skin folder is considered the base folder for the <texture> so you go from there on forward to locate where it stores the images. And then you just make sure that images exists that will match the verbatim string for the codec as stored inside MovingPictures file info. Looking at your screenshot of file info that means you need a "1080i.png", "DTS.png", etc. PS: You got a lot of errors complaining about paths+files being longer then 248 and 260 characters respectivly, so you might want to look into that and rename them to be shorter and compliant. Or as per the official [b][url=http://msdn.microsoft.com/en-us/library/windows/desktop/aa365247(v=vs.85).aspx]Microsoft path limits[/url][/b] document: If you convert to unicode paths+filenames you can extend limit to 32,767 characters, you do this by adjusting your UNC path definition to for example "\\?\UNC\SERVER-PC\Server H\Konzerte" but I actually never tested myself to see if MediaPortal/MovPic/TVS is compatible to this (it should though because its a Windows API method). If you test that and it works, please provide feedback on results so it will benefit others. [/QUOTE]
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