Moving Pictures for 4:3 Skin? (1 Viewer)

BachManiac

Portal Pro
October 15, 2007
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Austria Austria
Hi!

I have Blue 3 4:3 and Moving Pictures runs very fine, the only thing is the Backdrop Pictures, which have not the correct aspect ratio.

is it possible to edit a xml-file to set the correct ratio of these backdrops?

thanks!
 

marvenius

Portal Pro
September 3, 2008
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you could try and add <keepaspectratio> to the xml file, however, 16:9 is not equal to 4:3 and usually the backdrops are of the 16:9 aspect ratio.
ymmv
 

2BitSculptor

Super Moderator
  • Team MediaPortal
  • January 23, 2008
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    Hi!

    I have Blue 3 4:3 and Moving Pictures runs very fine, the only thing is the Backdrop Pictures, which have not the correct aspect ratio.

    is it possible to edit a xml-file to set the correct ratio of these backdrops?

    thanks!

    These are the changes I made to Blue3 in movingpictures.xml (generic 4x3). They work for me. ... Changes the aspect of the backdrops and adjusts the top and bottom overlays.

    Chuck

    </control>
    <!-- ********************* Background / Movie Backdrop (Fan-art) *************************** -->
    <!-- when no default backdrop is enabled, just copy some favorites to "<skinpath>\animations\MovingPictures" and enable following code...
    <control>
    <type>multiimage</type>
    <id>0</id>
    <posX>0</posX>
    <posY>20</posY>
    <width>720</width>
    <height>420</height>
    <imagepath>Moving Pictures</imagepath>
    <timeperimage>3000</timeperimage>
    <fadetime>3000</fadetime>
    <loop>yes</loop>
    <randomize>true</randomize>
    <visible>!Control.IsVisible(1)</visible>
    <animation effect="fade" time="200">VisibleChange</animation>
    </control>
    -->
    <control>
    <description>Background to be displayed when there is no Movie Backdrop</description>
    <type>image</type>
    <id>0</id>
    <posX>0</posX>
    <posY>20</posY>
    <width>720</width>
    <height>420</height>
    <colordiffuse>bbffffff</colordiffuse>
    <texture>MovingPictures\background.png</texture>
    <visible>!Control.IsVisible(1)</visible>
    </control>
    <control>
    <description>Background to be displayed when there is no Movie Backdrop</description>
    <type>image</type>
    <id>0</id>
    <posX>0</posX>
    <posY>20</posY>
    <width>720</width>
    <height>420</height>
    <colordiffuse>aaffffff</colordiffuse>
    <texture>MovingPictures\background.png</texture>
    <visible>[facadeview.smallicons|facadeview.largeicons]+Control.IsVisible(50)+Control.IsVisible(1)</visible>
    </control>
    <control>
    <description>Movie Backdrop (Fan Art) - Plug-in sets to invisible, if no art.</description>
    <type>image</type>
    <id>1</id>
    <posX>0</posX>
    <posY>20</posY>
    <width>720</width>
    <height>420</height>
    <texture>#MovingPictures.Backdrop</texture>
    <animation effect="fade" time="1000">VisibleChange</animation>
    <!-- Do not modify the visibility for this component. It is handled by the plug-in. Use the above
    defines for conditional visibility if you dont want to use fan-art only specific views. -->
    </control>
    <control>
    <type>image</type>
    <id>0</id>
    <posX>0</posX>
    <posY>241</posY>
    <height>200</height>
    <width>720</width>
    <texture>MovingPictures\overlay_bottom.png</texture>
    <!--<visible>Control.IsVisible(50)</visible>-->
    <!--<visible>facadeview.filmstrip +Control.IsVisible(50)</visible>-->
    </control>
    <!-- ********************** Both Thumbnail Views special background overlay ***************** -->
    <control>
    <description>top overlay for making upper text readable</description>
    <type>image</type>
    <id>0</id>
    <posX>0</posX>
    <posY>20</posY>
    <width>720</width>
    <height>100</height>
    <texture>MovingPictures\overlay_top.png</texture>
    </control>
     

    BachManiac

    Portal Pro
    October 15, 2007
    252
    6
    Home Country
    Austria Austria
    I didn't know exactly why, but the backdrop-pictures fades two times on switching!

    Now I've compared the differences of the codes and I only changed the picture-resolution from 768x576 to 720x480 of all objects that are also listed in your code and now it works perfectly!

    thanks!
     

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