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MediaPortal 1
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MP accepts DirectInput even in background
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<blockquote data-quote="Nobi-chan" data-source="post: 263056" data-attributes="member: 74052"><p><strong>MediaPortal Version</strong>: 1.0 RC1 and 0.2.3.0</p><p><strong>MediaPortal Skin</strong>: BlueTwo</p><p><strong>Windows Version</strong>: XP SP2/SP3</p><p><strong>CPU Type</strong>: Intel Pentium D</p><p><strong>Memory</strong>: 2 Gb</p><p><strong>Video Card</strong>: ATI Radeon 1650/nVidia GeForceFX 5200</p><p><strong>Remote</strong>: PS2 gamepad/XBOX gamepad</p><p></p><p>Hi all,</p><p></p><p>I've got MediaPortal set up to use my gamepad as a remote using the DirectInput plugin. Unfortunately, MP receives input from these gamepads even when it's in the background.</p><p></p><p>I discovered this while trying to set up the MyEmulators plugin; I noticed that MP was still being controlled while I was playing a game. I discovered that if I even put MP in the background by launching another app (like FireFox), it would still accept input from the gamepads.</p><p></p><p>I've replicated this on two different computers, running two different versions of MP and using two different gamepads (see hardware details above). The PS2 gamepad just uses the generic Windows HID driver, while the XBOX gamepad uses the XBCD driver available <a href="http://www.redcl0ud.com/xbcd.html" target="_blank">here</a>. I've seen other posts with this same issue (see <a href="https://forum.team-mediaportal.com/general-support-51/gamepad-direct-input-problems-22819/" target="_blank">here</a> and <a href="https://forum.team-mediaportal.com/improvement-suggestions-46/setting-disable-directinput-when-mediaportal-doesnt-have-focus-10465/" target="_blank">here</a>), but never an actual fix. In MP 1.0 RC1, there's a setting under General HID devices to only accept input while MP is in the foreground, but 1) this setting has no effect on this behavior, and 2) I'm not sure it's supposed to have any effect on DirectInput devices since it's under a different section in the configuration; it may be working as expected.</p><p></p><p>I could kind of solve this by using something like Xpadder to map my gamepad buttons to keys, but one of the most important commands to me is Context Menu, which has a hotkey of F9. The function keys are pretty much off-limits when configuring controls for most emulators, so whichever button I mapped that to would be useless if I tried to play a game. Also, I can't possibly be the only person with this problem, so it'd be nice if it could be fixed. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>If this is expected behavior or a known issue, please let me know and I can delete this post (maybe? I can at least mark it fixed.).</p><p></p><p>Of course I'll be glad to help troubleshoot or give more details if needed. Thanks for any help you can offer!</p></blockquote><p></p>
[QUOTE="Nobi-chan, post: 263056, member: 74052"] [b]MediaPortal Version[/b]: 1.0 RC1 and 0.2.3.0 [b]MediaPortal Skin[/b]: BlueTwo [b]Windows Version[/b]: XP SP2/SP3 [b]CPU Type[/b]: Intel Pentium D [b]Memory[/b]: 2 Gb [b]Video Card[/b]: ATI Radeon 1650/nVidia GeForceFX 5200 [b]Remote[/b]: PS2 gamepad/XBOX gamepad Hi all, I've got MediaPortal set up to use my gamepad as a remote using the DirectInput plugin. Unfortunately, MP receives input from these gamepads even when it's in the background. I discovered this while trying to set up the MyEmulators plugin; I noticed that MP was still being controlled while I was playing a game. I discovered that if I even put MP in the background by launching another app (like FireFox), it would still accept input from the gamepads. I've replicated this on two different computers, running two different versions of MP and using two different gamepads (see hardware details above). The PS2 gamepad just uses the generic Windows HID driver, while the XBOX gamepad uses the XBCD driver available [URL="http://www.redcl0ud.com/xbcd.html"]here[/URL]. I've seen other posts with this same issue (see [URL="https://forum.team-mediaportal.com/general-support-51/gamepad-direct-input-problems-22819/"]here[/URL] and [URL="https://forum.team-mediaportal.com/improvement-suggestions-46/setting-disable-directinput-when-mediaportal-doesnt-have-focus-10465/"]here[/URL]), but never an actual fix. In MP 1.0 RC1, there's a setting under General HID devices to only accept input while MP is in the foreground, but 1) this setting has no effect on this behavior, and 2) I'm not sure it's supposed to have any effect on DirectInput devices since it's under a different section in the configuration; it may be working as expected. I could kind of solve this by using something like Xpadder to map my gamepad buttons to keys, but one of the most important commands to me is Context Menu, which has a hotkey of F9. The function keys are pretty much off-limits when configuring controls for most emulators, so whichever button I mapped that to would be useless if I tried to play a game. Also, I can't possibly be the only person with this problem, so it'd be nice if it could be fixed. :) If this is expected behavior or a known issue, please let me know and I can delete this post (maybe? I can at least mark it fixed.). Of course I'll be glad to help troubleshoot or give more details if needed. Thanks for any help you can offer! [/QUOTE]
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