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<blockquote data-quote="mm1352000" data-source="post: 715146" data-attributes="member: 82144"><p>Did you reinstall the fanart handler when you reinstalled?</p><p></p><p>Over and over in your logs I see:</p><p></p><p>[CODE]2011-02-11 00:43:38.922851 [ERROR][MPMain(1)]: render exception:System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.</p><p> at MediaPortal.GUI.Library.CachedTexture.FontEngineDrawTexture(Int32 textureNo, Single x, Single y, Single nw, Single nh, Single uoff, Single voff, Single umax, Single vmax, Int32 color, Single[,] matrix)</p><p> at MediaPortal.GUI.Library.CachedTexture.Frame.Draw(Single x, Single y, Single nw, Single nh, Single uoff, Single voff, Single umax, Single vmax, Int32 color)</p><p> at MediaPortal.GUI.Library.GUIImage.Render(Single timePassed)</p><p> at MediaPortal.GUI.Library.GUIMultiImage.Render(Single timePassed)</p><p> at MediaPortal.GUI.Library.GUIControl.DoRender(Single timePassed, UInt32 currentTime)</p><p> at MediaPortal.GUI.Library.GUIGroup.Render(Single timePassed)</p><p> at MediaPortal.GUI.Library.GUIControl.DoRender(Single timePassed, UInt32 currentTime)</p><p> at MediaPortal.GUI.Library.GUIWindow.Render(Single timePassed)[/CODE]</p><p></p><p>My understanding is that this sort of error happens when a process tries to access files that it does not have permission to access. There are a few possibly old errors relating accessing specific files in the fanart log:</p><p></p><p>[CODE]10-Feb-2011 21:04:12 Error [ Utils]: LoadImage ([B]C:\ProgramData\Team MediaPortal\MediaPortal\Thumbs\Skin FanArt\UserDef\pictures\default2.jpg[/B]): System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.</p><p> at MediaPortal.GUI.Library.CachedTexture.FontEngineAddTexture(Int32 hasCode, Boolean useAlphaBlend, Void* fontTexture)</p><p> at MediaPortal.GUI.Library.CachedTexture.Frame..ctor(String name, Texture image, Int32 duration)</p><p> at MediaPortal.GUI.Library.GUITextureManager.Load(String fileNameOrg, Int64 lColorKey, Int32 iMaxWidth, Int32 iMaxHeight, Boolean persistent)</p><p> at FanartHandler.Utils.LoadImage(String filename) [/CODE]</p><p></p><p>[CODE]10-Feb-2011 21:51:42 Error [ Utils]: LoadImage ([B]C:\ProgramData\Team MediaPortal\MediaPortal\Thumbs\Skin FanArt\Scraper\music\corinne bailey rae (70594).jpg[/B]): System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.</p><p> at MediaPortal.GUI.Library.CachedTexture.FontEngineAddTexture(Int32 hasCode, Boolean useAlphaBlend, Void* fontTexture)</p><p> at MediaPortal.GUI.Library.CachedTexture.Frame..ctor(String name, Texture image, Int32 duration)</p><p> at MediaPortal.GUI.Library.GUITextureManager.Load(String fileNameOrg, Int64 lColorKey, Int32 iMaxWidth, Int32 iMaxHeight, Boolean persistent)</p><p> at FanartHandler.Utils.LoadImage(String filename) [/CODE]</p><p></p><p>I'm not really a MediaPortal client expert and you have lots of plugins which could be fully/partially, but try checking the images mentioned above...</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="mm1352000, post: 715146, member: 82144"] Did you reinstall the fanart handler when you reinstalled? Over and over in your logs I see: [CODE]2011-02-11 00:43:38.922851 [ERROR][MPMain(1)]: render exception:System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at MediaPortal.GUI.Library.CachedTexture.FontEngineDrawTexture(Int32 textureNo, Single x, Single y, Single nw, Single nh, Single uoff, Single voff, Single umax, Single vmax, Int32 color, Single[,] matrix) at MediaPortal.GUI.Library.CachedTexture.Frame.Draw(Single x, Single y, Single nw, Single nh, Single uoff, Single voff, Single umax, Single vmax, Int32 color) at MediaPortal.GUI.Library.GUIImage.Render(Single timePassed) at MediaPortal.GUI.Library.GUIMultiImage.Render(Single timePassed) at MediaPortal.GUI.Library.GUIControl.DoRender(Single timePassed, UInt32 currentTime) at MediaPortal.GUI.Library.GUIGroup.Render(Single timePassed) at MediaPortal.GUI.Library.GUIControl.DoRender(Single timePassed, UInt32 currentTime) at MediaPortal.GUI.Library.GUIWindow.Render(Single timePassed)[/CODE] My understanding is that this sort of error happens when a process tries to access files that it does not have permission to access. There are a few possibly old errors relating accessing specific files in the fanart log: [CODE]10-Feb-2011 21:04:12 Error [ Utils]: LoadImage ([B]C:\ProgramData\Team MediaPortal\MediaPortal\Thumbs\Skin FanArt\UserDef\pictures\default2.jpg[/B]): System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at MediaPortal.GUI.Library.CachedTexture.FontEngineAddTexture(Int32 hasCode, Boolean useAlphaBlend, Void* fontTexture) at MediaPortal.GUI.Library.CachedTexture.Frame..ctor(String name, Texture image, Int32 duration) at MediaPortal.GUI.Library.GUITextureManager.Load(String fileNameOrg, Int64 lColorKey, Int32 iMaxWidth, Int32 iMaxHeight, Boolean persistent) at FanartHandler.Utils.LoadImage(String filename) [/CODE] [CODE]10-Feb-2011 21:51:42 Error [ Utils]: LoadImage ([B]C:\ProgramData\Team MediaPortal\MediaPortal\Thumbs\Skin FanArt\Scraper\music\corinne bailey rae (70594).jpg[/B]): System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at MediaPortal.GUI.Library.CachedTexture.FontEngineAddTexture(Int32 hasCode, Boolean useAlphaBlend, Void* fontTexture) at MediaPortal.GUI.Library.CachedTexture.Frame..ctor(String name, Texture image, Int32 duration) at MediaPortal.GUI.Library.GUITextureManager.Load(String fileNameOrg, Int64 lColorKey, Int32 iMaxWidth, Int32 iMaxHeight, Boolean persistent) at FanartHandler.Utils.LoadImage(String filename) [/CODE] I'm not really a MediaPortal client expert and you have lots of plugins which could be fully/partially, but try checking the images mentioned above... :) [/QUOTE]
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