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MediaPortal 1
Area 51 - Testing Area
MP1-4100 Rework Refresh Rate when using multi monitor
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<blockquote data-quote="Sebastiii" data-source="post: 1017219" data-attributes="member: 60104"><p>Hi Guys,</p><p> </p><p>Installer updated in first post (V3).</p><p>Win7 API is back to have decimal value for refresh rate display stats (that needed also for C++ components (MPAR ?) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p><p>Little tweak to get the current screen setup in MP config and not where MP windows is.</p><p>D3D init MP based on the screen selected in MP config, so we should stay on that value all the time (even if you move MP between screen) it keep this based reference.</p><p> </p><p>Strangely, on my WIN8, running Primary screen to 60Hz and a movie @ 50Hz on secondary monitor (it where i have set to start MP), the line were flat and no stutter <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> (not sure if it's placebo or Win8).</p><p> </p><p>The only way (for me) to have flat line on Win7 when the setup is configured with multiscreen :</p><ul> <li data-xf-list-type="ul">Where MP is displayed : the screen should be primary</li> <li data-xf-list-type="ul">or</li> <li data-xf-list-type="ul">Have the same refresh rate for both screen</li> <li data-xf-list-type="ul">or</li> <li data-xf-list-type="ul">Disable Aero (but Aero/Vsync is needed to avoid tearing )</li> </ul><p>So right now on Win8 (flat line) and this mod i have :</p><ul> <li data-xf-list-type="ul">MP screen not set to primary</li> <li data-xf-list-type="ul">Different refresh rate</li> <li data-xf-list-type="ul">Aero (integrated on Win8)</li> </ul><p>Thanks <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1017219, member: 60104"] Hi Guys, Installer updated in first post (V3). Win7 API is back to have decimal value for refresh rate display stats (that needed also for C++ components (MPAR ?) :) ) Little tweak to get the current screen setup in MP config and not where MP windows is. D3D init MP based on the screen selected in MP config, so we should stay on that value all the time (even if you move MP between screen) it keep this based reference. Strangely, on my WIN8, running Primary screen to 60Hz and a movie @ 50Hz on secondary monitor (it where i have set to start MP), the line were flat and no stutter :) (not sure if it's placebo or Win8). The only way (for me) to have flat line on Win7 when the setup is configured with multiscreen : [LIST] [*]Where MP is displayed : the screen should be primary [*]or [*]Have the same refresh rate for both screen [*]or [*]Disable Aero (but Aero/Vsync is needed to avoid tearing ) [/LIST] So right now on Win8 (flat line) and this mod i have : [LIST] [*]MP screen not set to primary [*]Different refresh rate [*]Aero (integrated on Win8) [/LIST] Thanks :) [/QUOTE]
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MediaPortal 1
Area 51 - Testing Area
MP1-4100 Rework Refresh Rate when using multi monitor
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