Normal
Thanks Tony, So what left to do is : Adapt that part :[CODE] if (_useEvr) { if (GUIGraphicsContext.currentMonitorIdx != -1) { EvrInit(_scene, (uint) upDevice.ToInt32(), ref _vmr9Filter, (uint) hMonitor.ToInt32(), GUIGraphicsContext.currentMonitorIdx, false, false); } else { EvrInit(_scene, (uint)upDevice.ToInt32(), ref _vmr9Filter, (uint)hMonitor.ToInt32(), GUIGraphicsContext.DX9Device.DeviceCaps.AdapterOrdinal, false, false); }[/CODE] To fill correct bool depend of Win8 or later / Primary screen right ?
Thanks Tony,
So what left to do is :
Adapt that part :
[CODE] if (_useEvr)
{
if (GUIGraphicsContext.currentMonitorIdx != -1)
EvrInit(_scene, (uint) upDevice.ToInt32(), ref _vmr9Filter, (uint) hMonitor.ToInt32(), GUIGraphicsContext.currentMonitorIdx, false, false);
}
else
EvrInit(_scene, (uint)upDevice.ToInt32(), ref _vmr9Filter, (uint)hMonitor.ToInt32(), GUIGraphicsContext.DX9Device.DeviceCaps.AdapterOrdinal, false, false);
}[/CODE]
To fill correct bool depend of Win8 or later / Primary screen right ?