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MediaPortal 1
Area 51 - Testing Area
[MP1-4795] Add keyboard support to HID handler
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<blockquote data-quote="Stéphane Lenclud" data-source="post: 1198005" data-attributes="member: 140174"><p>Actually each profile is stored in a dedicated XML file.</p><p>However one profile can contain mapping for Keyboard, Remote, Gamepad and more... That's probably what you meant.</p><p></p><p></p><p></p><p>Indeed we need more testers. I'm sure there will be bugs or differences with HID in some situations since our keyboard handling is quite intricate.</p><p>Hopefully most of those bugs we should be able to fix by changing the configuration.</p><p>They should also not be seen as show stopper. If an obscure key does not work in some situation we should still contribute this to master as long as the legacy keys work the same.</p><p>Improvements and consolidation of the HID Keyboard itself will come over several releases. We can't get everything perfect on the first try.</p></blockquote><p></p>
[QUOTE="Stéphane Lenclud, post: 1198005, member: 140174"] Actually each profile is stored in a dedicated XML file. However one profile can contain mapping for Keyboard, Remote, Gamepad and more... That's probably what you meant. Indeed we need more testers. I'm sure there will be bugs or differences with HID in some situations since our keyboard handling is quite intricate. Hopefully most of those bugs we should be able to fix by changing the configuration. They should also not be seen as show stopper. If an obscure key does not work in some situation we should still contribute this to master as long as the legacy keys work the same. Improvements and consolidation of the HID Keyboard itself will come over several releases. We can't get everything perfect on the first try. [/QUOTE]
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MediaPortal 1
Area 51 - Testing Area
[MP1-4795] Add keyboard support to HID handler
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