MP1 EVR Presenter/dshowhelper community development (13 Viewers)

angie05

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  • March 29, 2010
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    Hi Owlsroost! Thank you for al your hard work over here.

    I have tried all your DLL's but HDTV keeps stuttering. No problems though with SDTV and all kind of other video's, even up to FullHD. Finally I thought to start in debug mode to produce some logs, because I am getting a bit angry on my HTPC when watching HDTV. Maybe you can find some time to have a look at my logs. :oops:

    Not really the correct thread for this, but I think a 9400GT is not powerful enough for 1080i video to a 1920 x 1080 display. It's the hardware de-interlacing load that is the problem - that's why 1080p video is OK, but 1080i (e.g. HDTV) stutters.

    Tony

    I have the same problem with most 1080i video and v0037 dll. terrible stuttering (system with HD6870, AMD6x4GHz)

    but if i hit pause and resume a few times the playback finally gets smooth with no more droped frames.
     

    tourettes

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  • January 7, 2005
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    Hi Owlsroost! Thank you for al your hard work over here.

    I have tried all your DLL's but HDTV keeps stuttering. No problems though with SDTV and all kind of other video's, even up to FullHD. Finally I thought to start in debug mode to produce some logs, because I am getting a bit angry on my HTPC when watching HDTV. Maybe you can find some time to have a look at my logs. :oops:

    Not really the correct thread for this, but I think a 9400GT is not powerful enough for 1080i video to a 1920 x 1080 display. It's the hardware de-interlacing load that is the problem - that's why 1080p video is OK, but 1080i (e.g. HDTV) stutters.

    Tony

    I have the same problem with most 1080i video and v0037 dll. terrible stuttering (system with HD6870, AMD6x4GHz)

    but if i hit pause and resume a few times the playback finally gets smooth with no more droped frames.

    Sounds like you are experiencing bad v-sync target that the EVR mixer can cause (it will basicly pick up a random position). MP audio renderer (which is currently beta) is able to solve that specific issue, so it is worth to try if it helps: https://forum.team-mediaportal.com/...renderer-better-video-playback-quality-84441/
     

    Owlsroost

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  • October 28, 2008
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    I recently upgraded my video card to an nVidia GT430 and started to have major issues with the 'render time' (green line on the render stats screen) flipping randomly between a short time (~4ms) and a long time (~18ms) - and dropping many more frames than my old 9500GT....

    So I started to dig around and try a few changes to the DWM (desktop window manger) settings - discovered that using the 'DwmSetPresentParameters' function to increase the number of buffers and enable 'queued' presentation mode fixed the problems.

    Attached is a new version of the dshowhelper (v0056) with these changes incorporated if anyone would like to try it out :)

    Tony
     

    romuz

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  • July 26, 2008
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    Im just switched to GT430 passive cooled too
    Nice to hear that dshowhelped dev uses it too ;)
     

    peque

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  • August 4, 2007
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    Good! I'm also using nVidia GTseries (240 in my case). I'll give it a try.
     

    tourettes

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    So I started to dig around and try a few changes to the DWM (destop window manger) settings - discovered that using 'DwmSetPresentParameters' function to increase the number of buffers and enable 'queued' presentation mode fixed the problems.

    As a side effect it will introduce A/V sync issue. But it can be fixed partly by either changing the audio delay in renderer or in audio decoder. How many frames you are buffering?

    Partly because 1:2 and 1:1 would need different amount of delay.
     

    Owlsroost

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  • October 28, 2008
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    So I started to dig around and try a few changes to the DWM (destop window manger) settings - discovered that using 'DwmSetPresentParameters' function to increase the number of buffers and enable 'queued' presentation mode fixed the problems.

    As a side effect it will introduce A/V sync issue. But it can be fixed partly by either changing the audio delay in renderer or in audio decoder. How many frames you are buffering?

    Partly because 1:2 and 1:1 would need different amount of delay.

    4 frames currently - the minimum allowed is 2, and it needs at least 3 to make a difference. I suspect the DWM buffers 2 frames anyway, so I think it's adding 2 frames of extra buffering to the default situation.

    I haven't noticed any A/V sync problems so far.

    Tony
     

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