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MediaPortal 2
General
MP2, plugins, and multiple clients.
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<blockquote data-quote="tourettes" data-source="post: 654543" data-attributes="member: 10858"><p><strong>Re: AW: Re: MP2, plugins, and multiple clients.</strong></p><p></p><p></p><p></p><p>I would say that the is no point ins server side caching (unless you consider the download + save to HDD as a caching <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />).</p><p></p><p>About the client side caching I think we need to have some persistent caching mechanism between the sessions (or for example the fan art browsing would be quite slow since the life time of a client run time might allow only once or twice the same fan art to be displayed). It wont hurt if there is for example 5 GB worth of fan art on a client's HDD (or even on SSD), it would be worth the speed improvements what such are giving. This cache doesn't need that much optimization, just store all thumbs / fan art etc. that the client sees.</p><p></p><p>For the RAM cache there is also a need since it will provide much more seamless / faster fan art change times - since the load from SSD / HDD and image decoding time will take few it's own time (multiple rendering passes at least). This cache should have some optimized caching algorithms to decide what to keep in RAM / GPU memory. It might be quite tricky to find the optimal algorithm (not sure if there is any that would fit all the use cases).</p></blockquote><p></p>
[QUOTE="tourettes, post: 654543, member: 10858"] [b]Re: AW: Re: MP2, plugins, and multiple clients.[/b] I would say that the is no point ins server side caching (unless you consider the download + save to HDD as a caching :)). About the client side caching I think we need to have some persistent caching mechanism between the sessions (or for example the fan art browsing would be quite slow since the life time of a client run time might allow only once or twice the same fan art to be displayed). It wont hurt if there is for example 5 GB worth of fan art on a client's HDD (or even on SSD), it would be worth the speed improvements what such are giving. This cache doesn't need that much optimization, just store all thumbs / fan art etc. that the client sees. For the RAM cache there is also a need since it will provide much more seamless / faster fan art change times - since the load from SSD / HDD and image decoding time will take few it's own time (multiple rendering passes at least). This cache should have some optimized caching algorithms to decide what to keep in RAM / GPU memory. It might be quite tricky to find the optimal algorithm (not sure if there is any that would fit all the use cases). [/QUOTE]
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