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MediaPortal 2
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MP2, plugins, and multiple clients.
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<blockquote data-quote="JoeSmith" data-source="post: 654616" data-attributes="member: 60415"><p><strong>AW: MP2, plugins, and multiple clients.</strong></p><p></p><p>I don't think images should only stay on the server and be send to the clients dynamically. Today HDDs have become so big that for most (not all) users the additional 1-5 gigs are not really relevant. I don't know a lot of people that run HDDs with less than 40gigs and Windows 7 (I'd say that most people i know have at minium 250gb on there win 7 machines). I know that there are some who use very small ssds, but how many are that compared to the "masses". For me thats the price to pay when you want nice fanart and fast loading. Once movies (i'll take that example now) are added to the server fanart, posters, metadata,... will be stored on the server and if a client connects to the server both will sync the needed data.</p><p>The same goes with client side caching. Most people have a lot of ram these days, so it would be really nice if mp would use that free ram, maybe adjustable in setup. If my machine has 2 or 4gb ram and is just used as a client, why not take a gig or even more for caching. As long as it extends the experience i'm fine with it - but it needs to be configurable or a lot of people will start whining ;-)</p><p>Everybody needs to consider that mp2 will most likey "need" win 7 and take another year minimum.</p><p></p><p>The only place where i really think that images should stay on the server are mobile devices. The question is whether mp2 will be designed to "talk" to later added mobile device plugins from the beginning.</p><p></p><p>To much talk on my side - i'm shure the devs know what they are doing - i'm always impressed when they talk about the infrastruce of mp2, really seems well thought.</p></blockquote><p></p>
[QUOTE="JoeSmith, post: 654616, member: 60415"] [b]AW: MP2, plugins, and multiple clients.[/b] I don't think images should only stay on the server and be send to the clients dynamically. Today HDDs have become so big that for most (not all) users the additional 1-5 gigs are not really relevant. I don't know a lot of people that run HDDs with less than 40gigs and Windows 7 (I'd say that most people i know have at minium 250gb on there win 7 machines). I know that there are some who use very small ssds, but how many are that compared to the "masses". For me thats the price to pay when you want nice fanart and fast loading. Once movies (i'll take that example now) are added to the server fanart, posters, metadata,... will be stored on the server and if a client connects to the server both will sync the needed data. The same goes with client side caching. Most people have a lot of ram these days, so it would be really nice if mp would use that free ram, maybe adjustable in setup. If my machine has 2 or 4gb ram and is just used as a client, why not take a gig or even more for caching. As long as it extends the experience i'm fine with it - but it needs to be configurable or a lot of people will start whining ;-) Everybody needs to consider that mp2 will most likey "need" win 7 and take another year minimum. The only place where i really think that images should stay on the server are mobile devices. The question is whether mp2 will be designed to "talk" to later added mobile device plugins from the beginning. To much talk on my side - i'm shure the devs know what they are doing - i'm always impressed when they talk about the infrastruce of mp2, really seems well thought. [/QUOTE]
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