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<blockquote data-quote="sa_ddam213" data-source="post: 995578" data-attributes="member: 89205"><p>The idea behind MPEM is to solve exactly these issue, I myself have a plugin that cannot be installed using MPEI.</p><p> </p><p>The MPEM UI will create the installers using a wizard(or code for more advanced users) and then publish to the repo all in one nice screen flow.</p><p> </p><p>Like:</p><p>Plugin Details > Add Files > Pick MP versions(compatibility) > Publish to MP repo > Ready to download by users</p><p> </p><p>And there should be a bunch of pre-defined installer templates </p><ul> <li data-xf-list-type="ul">Skin</li> <li data-xf-list-type="ul">Skin & Plugin</li> <li data-xf-list-type="ul">Plugin</li> <li data-xf-list-type="ul">Plugin & Application/Service</li> <li data-xf-list-type="ul">Codecs</li> <li data-xf-list-type="ul">Logos</li> <li data-xf-list-type="ul">Just wrap a existing installer</li> <li data-xf-list-type="ul">Patches</li> <li data-xf-list-type="ul">Updates</li> </ul><p>Also let people create publish their own installer templates so others can use them as well, that will come in handy for skin mods etc.</p><p> </p><p> And I will be asking for a LOT of input from every plugin developer, but if we make a nice modular install wizard adding new requirements can be done easily.</p><p> </p><p>The installers themselves are still a tricky area, MPEI was great except if you need to install parts onto a pc without MP, like your TVServer or laptop.</p><ol> <li data-xf-list-type="ol">Use EXE or MSI installers so they can be used anywhere</li> <li data-xf-list-type="ol">Make MPEM portable so that can be used to install features onto other machines</li> <li data-xf-list-type="ol">Add functionality to creation process to add extra installers than can be extracted by MPEM to be used on other pc's</li> </ol><p></p><p>The repo stuff is really not my area, I have very little web skill except simple MVC junk, but there will need to be changes and I'm really going to need input from other developers on how it all works now and what can be done, The NuGet gallery idea looked pretty cool and simple but I'm still researching NuGet myself to figure out how it all works<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> so perhaps others with more Nuget knowledge can comment further on this.</p></blockquote><p></p>
[QUOTE="sa_ddam213, post: 995578, member: 89205"] The idea behind MPEM is to solve exactly these issue, I myself have a plugin that cannot be installed using MPEI. The MPEM UI will create the installers using a wizard(or code for more advanced users) and then publish to the repo all in one nice screen flow. Like: Plugin Details > Add Files > Pick MP versions(compatibility) > Publish to MP repo > Ready to download by users And there should be a bunch of pre-defined installer templates [LIST] [*]Skin [*]Skin & Plugin [*]Plugin [*]Plugin & Application/Service [*]Codecs [*]Logos [*]Just wrap a existing installer [*]Patches [*]Updates [/LIST] Also let people create publish their own installer templates so others can use them as well, that will come in handy for skin mods etc. And I will be asking for a LOT of input from every plugin developer, but if we make a nice modular install wizard adding new requirements can be done easily. The installers themselves are still a tricky area, MPEI was great except if you need to install parts onto a pc without MP, like your TVServer or laptop. [LIST=1] [*]Use EXE or MSI installers so they can be used anywhere [*]Make MPEM portable so that can be used to install features onto other machines [*]Add functionality to creation process to add extra installers than can be extracted by MPEM to be used on other pc's [/LIST] The repo stuff is really not my area, I have very little web skill except simple MVC junk, but there will need to be changes and I'm really going to need input from other developers on how it all works now and what can be done, The NuGet gallery idea looked pretty cool and simple but I'm still researching NuGet myself to figure out how it all works:) so perhaps others with more Nuget knowledge can comment further on this. [/QUOTE]
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