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<blockquote data-quote="Flipit" data-source="post: 168399" data-attributes="member: 11608"><p>Are you using the Intel .Net UPnP.dll stack or p/invoke / wrappered C++ one ?</p><p></p><p>The C# stack original came with the Code Generator but no longer seems to be included. Don't know it it's readily avialable any more. Doesn't have many C# examples and the syntax was a bit hard to follow to start with but I'm getting to grips with it and was planning on try to build a MediaServer v1.0 for MP music as a test of my skills ( not the best coder in the world) ... could join you guys if you need a hand...</p><p></p><p>Flipit</p><p></p><p>Ahh.. just seen the zip file.. it is the .net dll... word of caution, there are some spelling mistakes in the MetaData dll class definitionsl (at leat the one i have) which throw errors on the methods for adding container items... think one was in the musicAlbum container (distributor or provider property I think)</p><p></p><p>Any source code you can share ?</p><p></p><p>Final post I promise... I think the reason WMP11 can't see this is the same reason the PS3 can't. They are DLNA defined upnp devices, so require a DLNA compliant upnp server... As far as I can tell, well for music anyway, this is implemented by adding some additional strings to http get i.e.</p><p></p><p>instead of</p><p>http-get:*:audio/mpeg3:*</p><p></p><p>it should be </p><p>http-get:*:audio/mpeg3: DLNA blah blah blah </p><p></p><p>I have the full string written down at home as I used it to write a test app for my PS3 from the Platinum C++ SDK. (worked fine after adding the extra clause, used to give invalid format errors before, never tried WMP11 though... was actually trying to get the album art to work )</p></blockquote><p></p>
[QUOTE="Flipit, post: 168399, member: 11608"] Are you using the Intel .Net UPnP.dll stack or p/invoke / wrappered C++ one ? The C# stack original came with the Code Generator but no longer seems to be included. Don't know it it's readily avialable any more. Doesn't have many C# examples and the syntax was a bit hard to follow to start with but I'm getting to grips with it and was planning on try to build a MediaServer v1.0 for MP music as a test of my skills ( not the best coder in the world) ... could join you guys if you need a hand... Flipit Ahh.. just seen the zip file.. it is the .net dll... word of caution, there are some spelling mistakes in the MetaData dll class definitionsl (at leat the one i have) which throw errors on the methods for adding container items... think one was in the musicAlbum container (distributor or provider property I think) Any source code you can share ? Final post I promise... I think the reason WMP11 can't see this is the same reason the PS3 can't. They are DLNA defined upnp devices, so require a DLNA compliant upnp server... As far as I can tell, well for music anyway, this is implemented by adding some additional strings to http get i.e. instead of http-get:*:audio/mpeg3:* it should be http-get:*:audio/mpeg3: DLNA blah blah blah I have the full string written down at home as I used it to write a test app for my PS3 from the Platinum C++ SDK. (worked fine after adding the extra clause, used to give invalid format errors before, never tried WMP11 though... was actually trying to get the album art to work ) [/QUOTE]
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