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<blockquote data-quote="Flipit" data-source="post: 173148" data-attributes="member: 11608"><p>Koah,</p><p></p><p>welcome back.. go anywhere nice ?</p><p></p><p>I started looking at a making a renderer for MP, the Intel Upnp side doesn't seem to bad... LastChange actions on the AvTranport and RenderControl service have thrown me a bit... took me for ever to figure out that the Intel device spy expects event xml as &lt;event... instead of <event... nice ... have to find a way of encoding that as a string from an xmlwriter.. little experience with that so all new to me..</p><p></p><p>I figure if I only expose the actions and state variables from a renderedevice(device builder) class as events and properties I can then write a plugin for MP using the exisiting g_player comands from the events and hide the upnp stuff on the renderdevice class itsef. Haven't go that far yet though... will take some time I'm thinking... I guess I'll need to write a control point as well, as so far I've been using the device spy to do all the actioning for me...</p><p></p><p>Flipit</p></blockquote><p></p>
[QUOTE="Flipit, post: 173148, member: 11608"] Koah, welcome back.. go anywhere nice ? I started looking at a making a renderer for MP, the Intel Upnp side doesn't seem to bad... LastChange actions on the AvTranport and RenderControl service have thrown me a bit... took me for ever to figure out that the Intel device spy expects event xml as <event... instead of <event... nice ... have to find a way of encoding that as a string from an xmlwriter.. little experience with that so all new to me.. I figure if I only expose the actions and state variables from a renderedevice(device builder) class as events and properties I can then write a plugin for MP using the exisiting g_player comands from the events and hide the upnp stuff on the renderdevice class itsef. Haven't go that far yet though... will take some time I'm thinking... I guess I'll need to write a control point as well, as so far I've been using the device spy to do all the actioning for me... Flipit [/QUOTE]
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