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<blockquote data-quote="Anonymous" data-source="post: 4398"><p><strong>little status update</strong></p><p></p><p>just writing to let you know that im still working on it, solved most of my problems, am able to draw to MP directly with D3D which will be cool, going to add virtual resolution to configuration so that people running high resolution eg 1920x1080 for HDTV output can set virtual res to like 1024x768 and it will be enlarged and easy to read rather then the normal ie way (to see what I mean set your resolution to the highest it goes probly 2048x1536 if your monitor supports it and try an brwse the internet maximized, you probly wont be able to read anything and fixed size sites will have the whole site taking up like 1/3 the width of the browser), Im probly going to rewrite in C++ because the .net framework doesnt expose the IViewObject/IViewObject2 interface so I need to go back to native C++ to get these interfaces...hopefully a bneta should be ready in the next week or two</p></blockquote><p></p>
[QUOTE="Anonymous, post: 4398"] [b]little status update[/b] just writing to let you know that im still working on it, solved most of my problems, am able to draw to MP directly with D3D which will be cool, going to add virtual resolution to configuration so that people running high resolution eg 1920x1080 for HDTV output can set virtual res to like 1024x768 and it will be enlarged and easy to read rather then the normal ie way (to see what I mean set your resolution to the highest it goes probly 2048x1536 if your monitor supports it and try an brwse the internet maximized, you probly wont be able to read anything and fixed size sites will have the whole site taking up like 1/3 the width of the browser), Im probly going to rewrite in C++ because the .net framework doesnt expose the IViewObject/IViewObject2 interface so I need to go back to native C++ to get these interfaces...hopefully a bneta should be ready in the next week or two [/QUOTE]
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