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<blockquote data-quote="RoChess" data-source="post: 827976" data-attributes="member: 18896"><p>The first error was much earlier and seems to relate to DirectX.</p><p></p><p>[code]2012-01-01 20:47:36.247380 [Debug][ViewModeSwitcher(32)]: Error in the application.</p><p>-2147024882 (E_OUTOFMEMORY)</p><p> at Microsoft.DirectX.Direct3D.SurfaceLoader.SaveSurfaceToStreamInternal(ImageFileFormat destFormat, Surface srcSurface, PaletteEntry[]& sourcePalette, tagRECT* srcRectangle)</p><p> at Microsoft.DirectX.Direct3D.SurfaceLoader.SaveToStream(ImageFileFormat destFormat, Surface srcSurface)</p><p> at MediaPortal.FrameGrabber.GetCurrentImage()[/code]</p><p></p><p>Comparing your DirectX version of "DxDiag Version: 6.01.7601.17514 32bit Unicode" to the one I get on my box of "DxDiag Version: 7.00.6002.18107 32bit Unicode", I would look at updating that one first.</p><p></p><p>Also the error in question that did eventually cause the fatal crash might relate to FanartHandler and/or InfoService, so see if you can reproduce with those disabled. It's weird, I see FanartHandler.dll getting loaded, but there is no fanarthandler.log file, so not sure what's up with that. At least it's something you can look at next if the DirectX update still causes problems.</p></blockquote><p></p>
[QUOTE="RoChess, post: 827976, member: 18896"] The first error was much earlier and seems to relate to DirectX. [code]2012-01-01 20:47:36.247380 [Debug][ViewModeSwitcher(32)]: Error in the application. -2147024882 (E_OUTOFMEMORY) at Microsoft.DirectX.Direct3D.SurfaceLoader.SaveSurfaceToStreamInternal(ImageFileFormat destFormat, Surface srcSurface, PaletteEntry[]& sourcePalette, tagRECT* srcRectangle) at Microsoft.DirectX.Direct3D.SurfaceLoader.SaveToStream(ImageFileFormat destFormat, Surface srcSurface) at MediaPortal.FrameGrabber.GetCurrentImage()[/code] Comparing your DirectX version of "DxDiag Version: 6.01.7601.17514 32bit Unicode" to the one I get on my box of "DxDiag Version: 7.00.6002.18107 32bit Unicode", I would look at updating that one first. Also the error in question that did eventually cause the fatal crash might relate to FanartHandler and/or InfoService, so see if you can reproduce with those disabled. It's weird, I see FanartHandler.dll getting loaded, but there is no fanarthandler.log file, so not sure what's up with that. At least it's something you can look at next if the DirectX update still causes problems. [/QUOTE]
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