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Please help - MP3 files now contain pops and clicks
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<blockquote data-quote="mm1352000" data-source="post: 769999" data-attributes="member: 82144"><p>Hi again Tesla</p><p></p><p></p><p>The BASS Engine uses internal libraries to decode the audio, whereas the DShow player uses the codec with the highest merit in the system that knows how to decode the format.</p><p></p><p></p><p>Heh, I'm not that old, but I know what you mean. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>They're not the same at all. I'm pretty sure WMP uses the default codec with the highest merit (like the "DShow player" mode for MP).</p><p></p><p></p><p>No, not unless you use DShow player mode in MP and ensure that FFDShow has the highest merit of all codecs that can decode MP3s.</p><p></p><p>I think the issue here may be with the renderer or sample rate...</p></blockquote><p></p>
[QUOTE="mm1352000, post: 769999, member: 82144"] Hi again Tesla The BASS Engine uses internal libraries to decode the audio, whereas the DShow player uses the codec with the highest merit in the system that knows how to decode the format. Heh, I'm not that old, but I know what you mean. :) They're not the same at all. I'm pretty sure WMP uses the default codec with the highest merit (like the "DShow player" mode for MP). No, not unless you use DShow player mode in MP and ensure that FFDShow has the highest merit of all codecs that can decode MP3s. I think the issue here may be with the renderer or sample rate... [/QUOTE]
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